
ScreenCritics Sam takes time out to explore how the 'Devil May Cry' series has redefined what it means to be a stylized video game.

Sorry if you were expecting Bionic Commando.
Actions speak louder than words. Show me a new Mega Man game that isn't a collection of games I played yesteryear. If they can churn out some kind of RE game every other year they can make a new Mega Man entry. It's not like it's known for its deep stories.
If they make the right choices and right kinds of games, the Mega-Man IP could potentially be made into an animated film or streaming series like the success of Mario and Sonic. Surely that thought may have crossed their minds? Or am I being silly? I mean there is a lot more water to go under the bridge for them to even start considering that. But I used to be a big mega-man fan back in the day. I'd love to see it happen.
Just like the guys said . I’ll believe it when I see it . Even the shareholders are asking questions regarding Megaman . I don’t want to sound ludacris but I have a strong conviction that the heads at Capcom are purposely holding the Megaman IP down because of their grudge and spite towards inafune on some deeper Japanese honour code stuff . It’s deeper than we think . You can tell something isn’t right .
Well i hope DMC is being worked on. Either a remake of 1 or 6 will do.
And bring back Megaman X. Either regular, command mission or make it a Metroidvania since silksong is so popular.

Cultured Vultures: We promise we’re not mentioning Ghost Rider again. As much as we want to.

Sales of Monster Hunter Wilds fell short of Capcom's expectations, while those of Devil May Cry titles got a boost via the animated series.
one of the baddest games of em all.
Coming from someone who has played games for a LONG time, killed many pixels and polygons over the years and tried to look good doing it from contra, castlevania, mega man, ninja gaiden, guerrilla war, kabuki quantum fighter, syphon filter, tenchu,shinobi, etc etc etc blah blah blah... I always tried look good doing it killing enemies and bosses.
Devil may cry shows up in magazines from the same guys that blew me away with their postponed and rebuilt RE2. When that demo showed up with Code Veronica(played on Dreamcast then rebought it on PS2), it blew me away. Being a Japanese fan of things like Vampire Hunter D and the movie Bloodlust, Dante was just too awesome. Even gave me that Castlevania feeling in some ways with the lighting and hallways backed by a killer rock base sound.
http://i.imgur.com/o0X8blu....
http://www.theicecave.org/d...
http://overloadr.com.br/wp-...
But went beyond other games with a main character that knew he was good as a demon hunter and let his sword and guns do the talking with enemies many times bigger than he was while being cocky. The teams had hit and misses with the sequels but what overall remained was a guy with style and a brother equally as dangerous.
Too bad we'll never get a Dark Night Sparda prequel to round out the series and see how Mundus got his @$$ kicked. Like father like son. But it's not about substance as games like this were actioned packed and the fun factor was the replay value. Not 100 missions and side levels or online play to artificially inflate the length of the game. Article writer gets it even though I will never play DMC and Tameemi Antoniades idea that early fans didn't know why they liked Dante, his combat,his story,his clothes and his style.F Tameemi.
With Devil May Cry, I like to look at it as style "through" substance. Its a landmark game whose concept IMO has yet to be surpassed.
https://www.youtube.com/wat...
EDIT: Also, this looks like the exact same article from an old site called "screengurus". The site seems to be down though.
devil may cry is stylish substance