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Resident Evil 7 - Four new screenshots released

Capcom has released four new screenshots for Resident Evil 7. Resident Evil 7 is powered by the RE Engine and promises to deliver a disturbingly realistic experience that will define the next era in horror entertainment.

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dsogaming.com
naruga3449d ago (Edited 3449d ago )

WTF is this?!? ...they r SO fing ridiculous trying to relate/reminish with this blood filled bath tube and written wall the original bath tubes riddles in ogRE 1 where they make me cringe by their cluelessness....damn you people, RE1 was NT scary because of gore and disturbing/discusting environments, WASNT scary because super human hillibillys went through walls , WASNt scary because psych-anomalous families were trying to feed you shit.....you ve started the whole thing so wrong that the IP is probably beyond salvation .. ....has nt anyone left behind from the original team in the comapny to tell you 1-2 things about WhAT the really F... IS RE ??.....

gantarat3449d ago

it just screenshots show environment in game.

NukaCola3449d ago

If it wasn't the zombies or environment that made the original Resident Evil terrifying then what was it? The garbage controls that were frustrating to fight against? There is very much the original Resident Evil in this new game. The environments are horrifying not the blood but the sounds and the unknown and the Darkness and the stress that gets put on you when you have to figure out how to do something quickly under pressure to live. You want survival horror? In Resident Evil 7 demo you pick up 6 boxes of ammo for a total of 9 rounds. In Resident Evil 7 you have puzzles you have a mansion to explore you have a mystery to solve you have items to find you have all these things that have made the series great in the past Reborn. It's not a first person shooter it's just first person's perspective. The game is terrifying it is scarier than Resident Evil was back in the day. Everything that we love about the series is being reborn and this isn't the end of the third person RE games, it's yhe end of tank controls and frustrating formula that has been ruined which they are trying to rectify. Let's give it a chance cuz it looks pretty damn cool to me

50°

Resident Evil 7 on Switch 2 Matches PS5 Performance, Surpasses PS4 in New Comparison

A new comparison shows Resident Evil 7 on Switch 2 runs at 60fps with visuals close to PS5, outperforming the PS4 version.

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twistedvoxel.com
shinXseijuro80d ago

Game came out in 2017 . I expect the newer console to at least match or be better than the older ones .

Snookies1280d ago (Edited 80d ago )

It's still a great looking game though. Just because it came out years ago doesn't mean it's not demanding. I just started playing it on PC and with maxed out graphics. It really holds up well to current games.

Stevonidas80d ago

PS4 PSU = 250 watts (base model)
PS5 PSU = 220 watts
Switch 2 = 22 watts (docked)

Crazy efficiency from Switch 2.

Deathdeliverer80d ago

I don’t know who keeps posting this guy. The switch does NOT match the PS5 performance. Please put digital foundry vids instead. It beats series S visually. The beginning of the video shows the car hood example. The upscaler is pixelated as hell on switch but smooth, but less detailed on PS4 and not even on PS5s league. That’s the upscaler trying to make 540p look higher res. I really don’t understand the reasoning for the gas lighting.

Neonridr79d ago (Edited 79d ago )

what are you even talking about? where do you get 540p? The game is rendering at 1080p and then upscaling to 4k on the TV.

are you somehow confusing this analysis with Requiem?

repsahj79d ago

Even if it comes from 240p, I don't have a problem with it. What matters is the end result. RE7, 8, and 9 are very detailed on the Switch 2 in docked and handheld mode.

Neonridr79d ago

it says on the video 4k from a base 1080p. Where do you get 540p from?

Benjaminkno78d ago

He’s referring to “native” output and ignoring the upscaling. 90% of these nintendon’ts clamored for a “better performing switch” only to pretend it’s not what they asked for. If they were to play this game without seeing hair, they couldn’t tell the difference.

Neonridr77d ago

@Benjaminkno - I think this person is thinking of Requiem, which was using a base 540p. Clearly they can't read.

280°

Resident Evil 7 Flops On Mobile; Sells Less Than 2000 iOS Units

Resident Evil 7 has massively flopped by making fewer than 2000 purchases on iOS, with other console mobile ports also performing poorly.

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mobilegamer.biz
cthulhucultist672d ago

Well at least there are games like angry birds or clash of clans for mobile gamers :-)

Cacabunga671d ago

Good it flopped.. they must have realized that the target audience is totally different

ABizzel1671d ago

This is a win for gaming even if it’s not an ideal experience on iPhone yet:

1. It’s a huge step forward for mobile gaming showing in the next 2 - 4 years this will be a solid 720p@30fps experience for AA / AAA PS4-PS5 quality games on a device we carry with us everywhere.

2. It’s a huge step forward for Apple gaming in general which has been underwhelming for years running NATIVELY and flawlessly on any M2 / M3 / M4 iPad and MacBook. At worst 900p@60fps Medium-High Settings + Metal on the M2 iPad, 1440p@60 - 80fps Max settings on the M3 Pro Max which is equivalent to a RTX 4060 / RX 6700XT, so slightly above console settings…..but in a $3000 - $4000 laptop (Apple and they’re ridiculous prices).

3. But most important for all of us, it shows what the future of mobile platforms like the Switch 2 will be capable of and ports like RE7, RE Village, and RE4 Remake should be lined up for the Switch 2, optimized even more for mobile PC like SteamDeck / ROG, and eventually Android based platforms.

OtterX672d ago

Who the hell would want to play this on a phone?

ABizzel1671d ago

The iPhone version won’t be good for another 2 years (iPhone 18) or so when they have their next fabrication node (2nm), so they can hopefully improve the CPU cores (AA/AAA games will need 3 or 4 performance cores instead of 2), add 2 more GPU cores, and improve memory bandwidth with LPDDR6.

Then it should be a stable 720p - 900p resolution, @ locked 30fps, Medium-High Settings, with better Type-C out for larger displays.

KwietStorm_BLM672d ago

Apple users ain't gamers. I don't know whether this push with "metal" was just to say they did it and it's possible to run modern games, or if Capcom just said hey more units is better, but either way this shouldn't be all that surprising.

ChasterMies672d ago

You say that but everyime I’m waiting for one of my kids’ events to start, I see an audience full of kids playing games on phones. No Nintendos. Just phones. Lots of Minecraft. Lots of Clash of Clans style games.

jwillj2k4671d ago

Roblox as well. Gigantic mega platform. Kids can’t get enough of it. Sony/Nintendo would be wise to integrate more with their platform as kids get older.

KwietStorm_BLM671d ago

Playing clash of clans doesn't make you a *gamer.* Most mobile games are designed to literally be time wasters and money pits. They're for casuals who don't actually have a gaming platform. Kids on phones today is just a symptom of the modern era. Doesn't mean gaming is what they're really into, as proven by those sales numbers.

Goodguy01672d ago (Edited 672d ago )

Mobile gamers only want simple games and gachas. Nobody wants to pay up front for a mobile game, you have to hide it behind micro transactions lol.

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80°

Another Resident Evil game comes to Apple devices, but skips Android

Fan favorite Resident Evil 7 is coming to mobile, but once again, Capcom is only releasing the game on Apple’s latest phones and tablets.

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pockettactics.com
contra157708d ago

Androids hardware is so fragmented

Sgt_Slaughter672d ago (Edited 672d ago )

But has enough models that outpace the iPhone that it would be a much better showcase of how AAA games could run on mobile. Not to mention the entire east Asian mobile market.