All Channels
Popular
460°

Sony admits to plotting PlayStation’s HDR launch for three years

On Saturday, one of Sony's most esteemed game producers, Gran Turismo series creator Kazunori Yamauchi, told reporters that his team at Polyphony Digital was the first to lead the charge for HDR content within Sony. Surprisingly, Yamauchi-san also said that his team, the designers of the 2017 racer Gran Turismo Sport, made those plans before the PlayStation 4 Pro even existed, in the middle of 2013.

Read Full Story >>
arstechnica.com
Retroman3443d ago

Great Yamauchi !......3 years head of his time using HDR .

kneon3442d ago

Sony know what's coming in TV's years ahead of when any new features become mainstream, so it's to be expected that they would plan ahead to take advantage of new features when they arrive.

bloop3442d ago

He may have been 3 years ahead of his time using HDR on the PS4, but unfortunately the game itself hasn't evolved in more than a decade. Yamauchi and Polyphony really need to bring their A game with GT Sport and get back on top.

Overload3442d ago (Edited 3442d ago )

GTS is looking amazing. Don't know what your on about.
https://www.youtube.com/wat...

iTechHeads3442d ago

How can it be on top of they don't even release games anymore?
3 years into he PS4s life and still no Gran Tursimo.....

bloop3442d ago

Yes, I agree, visually it looks absolutely amazing. That's not where Polyphony have fallen behind. More than anyone I'd love to see Polyphony knock it out of the park with GTS but there's just so many things that completely need overhauling in GT. Sound fx, sense of speed, career and most importantly a good damage model.

Mulando3442d ago

so, just 5 years more and he finally releases his game ;) (just joking)

Let's hope that everything we've seen was just the base PS4 version and not the pro version already.

PhoenixUp3443d ago

Awesome that Sony was somehow able to think ahead to make sure every PS4 has HDR whereas Microsoft would have you buy a separate console.

demonddel3443d ago

If I'm not mistaken didn't Sony just release a console that produces different visual results

MasterCornholio3443d ago (Edited 3443d ago )

But HDR functions on both the base model and the Pro.

https://www.cnet.com/news/s...

"Sony said last week that all PS4 users, not just owners of the Pro, would be able to use the HDR feature. "

It's not like you need a Pro to experience HDR.

meche3343443d ago

But it doesn't work on OG PS4 with UC4.

Mr Lahey3443d ago

I play UC4 on og-ps4 in HDR, so.. ;)

meche3343442d ago

Literally tell me what im doing wrong. i can't get the option toggle to light up

Mulando3442d ago

It doesn't work at all, because it is just faked. There is no HDR on base PS4, at least not HDR10. All you can get is wide color gamut ... well that's included since PS3 ....

darthv723442d ago

@meche, I am curious about how it works on the base PS4 as well. Obviously you would need a tv that supports HDR (which is mostly 4k). And there being two HDR formats it can be tricky having just the right tv to support the device. Does the base PS4 support full HDR10 like the Pro and XB1S or does it support the other because the HDMI port was not fully 2.0a at the time it was initially built so there has to be some kind of extra chip inside to do the rendering.

sony says the base model will support HDR but there has to be some sort of trade off because the PS4 was initially built in 2013 and HDR supported HDMI ports didnt release until some time in 2015. Maybe they are using some sort of trick to make it work which would result in a hit to performance which explains why MS wont do the same for the original XB1 but the XB1S does (have the power and the correct HDMI spec).

ger23963442d ago

Maybe your tv isn't hdr compatible.

Mr Lahey3442d ago

@meche334
I just choose hdr in the UC4 options and my TV automatically change to picture mode "hdr" instead of "game" that i normally use. :)

Ratchet & Clank just automatically change to hdr in game and on your TV without any option for it if you have a hdr ready TV.

+ Show (3) more repliesLast reply 3442d ago
ShowanW3443d ago

@PhoenixUp... this is a pretty ignorant statement.

it only makes sense for ms to do it this way, because ya-know 4K Bluray player w/HDR-10 support...

Muzikguy3442d ago

Also kind of goes to show where the minds are at for MS. They just wanted to be releasing around the time of PS4 with their Kinect and DRM junk.... no thought on the future of gaming or anything. Well, aside from DirectX 12 and the "powuh uv duh cLoudZ".

Phill-Spencer3442d ago

Oh, they thought about the future. They expected x1 to sell 200+ millions thanks to the tv stuff rofl.

Muzikguy3442d ago (Edited 3442d ago )

Yup because TV is everything! Man, they sure are in touch with the gaming community. 🙄 😄

+ Show (1) more replyLast reply 3442d ago
darthv723443d ago (Edited 3442d ago )

HDR has been around since 2007 (maybe earlier) but just not used widely outside of the PC world.

edit: I have since understood that what i am referring to HDR has been the "rendering" side of things from years ago and is different than the current "output" that is being applied to tv's.

https://en.wikipedia.org/wi...

ninsigma3443d ago

To date, HDR has mainly been a photography thing. Only recently have TVs had proper HDR in them en masse. Monitors are slowly incorporating them in too. This is very new and not even PC was ahead of the game this time as far as I'm aware.

darthv723443d ago

you should check out the Lost coast demo for half life 2. It supported HDR and is still quite impressive to this day.

Angeljuice3443d ago

It supported HDR but a tiny minority of PC gamers were capable of experiencing it.

HDR compliant monitors are as rare as hen's teeth, don't pretend it's something the PC has been doing for years, it failed to catch on on PC and is being driven by consoles now.

darthv723442d ago (Edited 3442d ago )

HDR didnt require special monitors for PC. Video cards that supported it, yes... but not monitors. I still have an ATI Radeon 9800pro that supported HDR rendering (for its time). Not sure what really progressed from there but it can be assumed that it just became part of the standard as video cards got more powerful. I know my 3dfx Voodoo5 can't do it but that Radeon can.

https://en.wikipedia.org/wi...

3443d ago Replies(1)
iTechHeads3442d ago

Not really. You're thinking of some other HDR term.

Angeljuice3442d ago

@darthv72

I was interested in the claim you made about PC's not needing HDR monitors so I had a little search and can find nothing.

I did find articles stating that Battlefield 1 would be the first PC HDR game available but you do need a HDR monitor.

I suspect it wasn't a standard HDR setting you came across but the devs own take on HDR. The colour gamut required for HDR protocols cannot be replicated on a standard monitor.

https://www.rockpapershotgu...

darthv723442d ago (Edited 3442d ago )

PC's didnt need HDR monitors back in 2007 because they didnt exist (to any great extent). It was the video cards that did the HDR rendering.

https://en.wikipedia.org/wi...

HDR back then is different than HDR used in tv's today and i understand that now even though both use the same wording of high dynamic range. Except the early reference is "rendering" and the modern reference is "output / display"

https://en.wikipedia.org/wi...

Aenea3436d ago (Edited 3436d ago )

"sony says the base model will support HDR but there has to be some sort of trade off because the PS4 was initially built in 2013 and HDR supported HDMI ports didnt release until some time in 2015"

Sony is one of the 7 companies that founded the HDMI consortium, when the PS4 was released, the final specifications for HDMI2.0a and HDCP2.2 were not finalised yet but they had been working on them for a few years already. They knew what the hardware needed to be capable of to use 10 bit colours instead of the regular 8 bit, what it needed to support at least to be capable of supporting HDR. They made sure that the HDMI chip inside was capable of it, it only needed a firmware upgrade to support the appropriate (finalised) protocols.

In theory the HDMI chip inside the PS4 can handle HDMI2.0a and HDCP2.2 but it has to be certified before use in devices due to the HDCP copy protection system, since it was not possible to do that when the PS4 released it is not allowed to fully support it. It can, however, support the HDR standard as that has nothing to do whatsoever with copy protection.

Also consider that HDMI normally isn't capable of supporting 120hz output, but the PS4 is actually doing that when hooked up to PSVR. The biggest issue in supporting HDR is having the bandwidth available which HDMI 1.4 normally doesn't have, but it also doesn't have the bandwidth available to use 120 frames per second....

-------
If I would make a comparison about what Sony did with HDR on the PS4 it would be this:
- they used inside knowledge of how the standards and protocols worked before they were finalised and used that knowledge to be able to support it on the PS4 while other companies like MS would need to use the standards that were officially already available
- it's like when MS uses inside knowledge of their own OS to write better performing software like they did with Internet Explorer back in the day...

+ Show (3) more repliesLast reply 3436d ago
andrewsquall3443d ago

Right, if they were thinking so far ahead, how did they manage to develop PSVR with HDR completely NOT in mind?

1nsomniac3443d ago

Remember they're going to want to sell you a PSVR 2.0 further down the line. Corporate business strategy at its finest.

Muzikguy3442d ago (Edited 3442d ago )

Cost is he biggest reason I'm sure. And also, unlike some other companies that try to give everyone everything all at once, they have a business strategy to adhere to. And finally, they can't know everything about the future. What if development of their headset would've been pushed back even longer just to incorporate HDR? Just be happy tech is moving forward

hamzilla3442d ago

I hope they can fix this ugly mess with a firmware or patch... so annoying having to keep switching HDMI just to play VR or something new like FF15 in HDR.... SMH.... I thought Sony was better then this...

Tussin1873442d ago

Ok, I'm a bit confused here especially judging from your agrees. Please point me out to any TVs or displays in 1080p that has HDR. Are any of the VR headsets in 4k? Once again, people want everything for nothing. Just imagine the cost of these VR headsets if it had 4k screens. I'm so confused how some can just spread misinformation like it's facts. But hey, if you have a solution to do so and keep the same price point then you should contact Sony. You would be hired instantly.

darthv723442d ago

Im guessing what they are referring to is the "passthru" feature of the PSVR breakout box. It will not pass through the HDR signals to a HDR tv for those who just simply want to leave the unit attached when playing a game on the TV instead of the HMD.

thus the breakout box prohibits the HDR signal from ever reaching the set unless you disconnect it from the chain. It's a bit of an inconvenience.

+ Show (2) more repliesLast reply 3442d ago
Show all comments (52)
50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

Read Full Story >>
gamefile.news
Agent7514d ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.

Reaper22_12d ago

Why would they pull out? They have the momentum. Sony has been getting nothing but bad news lately.

30°

Five studios form developer-led holding Nova Assembly

Group consists of Unfrozen, Sad Cat Studios, VEA Games, Weappy, and Game Garden.

Read Full Story >>
gamesindustry.biz
30°

Screen Australia hands out $1.4 million to local developers

The financing will support 26 projects 'centred on Australian stories and ideas.'

Read Full Story >>
gamedeveloper.com