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Image Metrics show off their latest version

You will not believe your eyes from this moment on.

We can usually pick the difference in various animations used for computer images, but as technology advances, so does the ability to fool the human eye. What was once termed The Uncanny Valley by the graphics industry is perhaps drawing to a close. Image Metrics latest version shows just how real something can be.

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xboxoz360gamer.com
gaminoz6455d ago

Wow scary. That looks pretty real.

XboxOZ3606455d ago

Yes it does, now add that to Codemasters Operation Flashpoint 2: and the detail they are putting into the game, see second video on the site in the article . .. and you'll start to see just how scary it could be.

The game has real-time loading, setting up weaponry, non of this grab a RPG and fire it. You have to find the right spot, set it up properly, load it, aim it, then fire it.

Then check out the detail they are putting into the persistent real-time damage modeling, all on console I might add (and PC gamers said it would/could NEVER happen - pppffft yeah right).

WHile the Image Metrics is not new, they are working to advance their software, and it's a huge step forward to even a year or 10 months ago.

Rourker6455d ago (Edited 6455d ago )

this video is old, I realize it says latest version, but it the exact same as the one I saw a couple months ago, no change at all.

XboxOZ3606455d ago

Actually it only came out this week, as it's an advancement on the previous one which showed a different woman leaning against a wall. I have it stored on the site for reference. Yes, the item is around one month old, BUT it has not been on N4g as it is since it was updated over 8 months ago. So it warrants as new news. The item, if you CHECK, is connected to current Operation Flashpoint 2: Dragon Rising, you did check out the second video - didn't you. As the article is based around what to expect from games such as OF:DR and others from Codemasters.

Which IS new news.

God, some ppl see a heading and automatically 'assume" it means something other than what it is intended to be. But a read through an article can help understand where the article is coming from, rather than assume where it is coming from.

Rourker6455d ago (Edited 6455d ago )

but I was commenting on the first video. and I did see it before right here on N4G. a while back. I'll find the link if I can.

http://www.n4g.com/tech/New...

but yes the rest about codemasters is new. so I sincerely apologize for not stating that I was comenting on that video only and not the article in general.

Immortal Kaim6455d ago

Wow, Im completely blown away with Operation flashpoint 2, so by the sounds of it, you can traverse the terrain in real-time, going to any location in any sequence?

XboxOZ3606455d ago

Yeap, and it takes around hour hours in real time to get from one side to the other. No magic teleporting or such like. You can get a vehicle, but it'll still take you a good hour to do so, and the villages and buildings are exactly as they are on the island right now.

Oh, and btw, I put up the EARLIER version of their software so you can see the distinct difference between the new version and the old. There is NO WAY you can mistake the old for the new. Unless you're blind of course.

gaminoz6455d ago

I wonder how many software developers will want to use the tech?

Hunter866455d ago

Wow thats amazing. Crazy to see that they can do that sort of thing.

XboxOZ3606455d ago

Personally I think it's a great move forward for developing games on the consoles. Sure, some game will definitely have more persistent damage modeling across the board on PC gaming rigs. But a console is NOT a PC Gaming rig. That is the whole point.

The idea is to get games out to the WIDER public, not the smaller number of bedroom-bound gamers with PC's attached to their backs permanently. No doubt they will find ways of improving the dange as they work further with it. Games like Bad Company were thought impossible a year or so ago on any console. Now they can do it.

Give a developer LESS to work with, and it inspires creativity. Give them more and they get lazy and things become bloated.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai19d ago (Edited 19d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio19d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing19d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9219d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit19d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing19d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9219d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."