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310°

Shoe Strikes Back: I Will Not STFU

Former EGM Editor Dan "Shoe" Hsu wrote to DailyGame in response to their editorial telling him to stop talking about his feeling that game journalism (and journalists) are being undermined by publisher events and freebies. Dan Hsu had quite a bit to say, as this article in Shoe's own words shows.

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dailygame.net
TheColbertinator6458d ago (Edited 6458d ago )

"I guess the only thing I'd say that wasn't fair is the stuff about me and my Halo fanboyism. Yes, I did score the last two games the highest possible scores, and I like featuring them in the magazine, but for one very specific reason: Everything "Halo" sells extremely well for us. Just like in the old days...EGM put Mortal Kombat and Street Fighter on every cover for a while 'cause it moved issues at newsstands. It's just a business choice (ask GamePro about that...they did extra Halo covers as well because their first one was almost double the sales of their next best-selling issue"

I see.I just thought it was unfair that many other games that could have been featured on EGM like Boom Blox,Mass Effect,or Uncharted could have been featured on the front page.The difference between Street Fughter/MK and Halo 3 is that back then those games were more recognizable.Halo 3 on the other hand already had its own hype engine just fine and I just think that some other games could have been featured to get their own spotlight.

InMyOpinion6458d ago

As he said, if they would have had Boom Blox,Mass Effect or Uncharted on the cover they wouldn't have sold as many issues of their magazine. Halo is a much bigger franchise and draws much more attention. They did the same thing with GTA games and GTA IV in particular. If they don't do it someone else will, and they will lose potential incomes.

I love the fact that he's honest about it. At the end of the day they it's about earning the dollar.

Coheno6458d ago

Thank god he won't shut up! Love his inside looks into the industy's gruesome side!

KiddyBrownTurd6458d ago

droids hate shoe because shoe likes halo. funny how that works. u droids are sad.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney33d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman34d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.