
PS4 and PS4 Pro chief architect Mark Cerny thinks that all developers should find no problem in being able to support Sony's newer, more powerful PS4 console- in his own words, it takes just 0.2 to 0.3 per cent of the effort to make sure the game is enhanced for Sony's new console.
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene".

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.
Sigh... Gamingbolt.
Captain obvious duh!!!
.2% or .3% or whatever. Obviously that's extra effort over PS4 and depends on the game.
Big oh DUH!!
Let's go Sony greatness awaits yeah! :)
F sake , who gives a F
Is there no limit to how small a developer GB will talk to? "Yet another no-name company has said something we all knew...please click on our shit"
Back on your crap again, huh Gamingbolt?