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230°

Uncharted 4 HDR Test Highlights Impressive Differences

Sometimes it’s hard to convey what HDR looks like when viewing on a standard display but this HDR test video highlights the differences quite well when looking at the clouds and how the light reflects off them in Uncharted 4.

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cramgaming.com
NerdBurglars3445d ago

seems like a nice improvement. the video would have done better with a side by side comparison

SynestheticRoar3445d ago

I see the difference first hand. Its beautiful. Thank you ND. Now just looking forward to the new dlc In 2 weeks.

3445d ago
81BX3445d ago

Uncharted is a beautiful series. Its rare to go 4 games and have everyone of the games be a classic! IN ND WE TRUST!

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
10d ago
phongtro123_com10d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde10d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

60°

The Russo Brothers Rate Gaming Chase Scenes

Anthony and Joe rate some classic gaming chase scenes from Uncharted 4 to It Takes Two.

masterfox1379d ago

what no spider man sequences? , what a shame would love to see their reaction.

Hambrickblack1379d ago

Whenever I see these guys I just imagine them going to group meetings with Captain America and talk about how sad they are about their husbands being dusted.

https://www.facetimeapp.org...

Killa782004d ago

They're all phenomenal tbh but Persona 5 took my heart...

2003d ago