
All the whining in COD4 has really got to stop.
While newcomers may view the multiplayer favorite as an endless list of exploits and cheap tricks, experienced players see it for what it is: perhaps the most balanced shooter to yet grace the modern consoles. For every chokepoint, there's a flanking opportunity. For every sniper's nest, there's a crack shot with a light machinegun.
It's really hard to find fault when weapons are well balanced and the maps so open-ended. If complainers would apply half the time that's currently spent grumbling to learn to play COD4, they might actually stand a chance against the old farts who beat them.
Author: Ed Kirchgessner

In honour of PlayStation's 30th birthday yesterday in the US, data company Circana has dug out figures showing the top 20 best-selling PlayStation video games ever (date-range Jan 1995 to July 2025). Don't get too excited.
This is a great reminder of how game sales have become more concentrated in a smaller number of games/series over time. In the PS1/PS2 era a game was a success if it sold a million or a few million copies. The GTA games (3/Vice City/San Andreas) were pretty big outliers in selling as much as they did during the PS2 era. So in the minds of a lot of gamers something like FF VII feels like it was as big of a PS1 game as God of War 2018 was for PS4, but in reality far fewer people bought it (though it has obviously reached additional people through remasters, etc.).
What this says to me is, not many people are buying a PS to play PS exclusives. Like so many false narratives, like Xbox gamers don't buy games! It seems Playstation as a default system is a vanilla system to play call of duty, Minecraft, GTA games and a sports games.

Everything you need to know about Modern Warfare III coming to Xbox Game Pass and PC Game Pass.

MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
Mr Kirchgessner, I have to retort to your plea for people to stop whining about CoD4. You say 'It's hard to find fault fault when weapons are well balanced and the maps so open-ended. If complainers would apply half the time that's currently spent grumbling to learn to play COD4, they might actually stand a chance against the old farts who beat them.'
When was the last time you played online? Have you not noticed the increase of 'gamers' utilising glitches and exploits left in this game by Infinity Ward and Activision? If a piece of software with this many 'glitches', 'Exploits' or just plain 'Bugs', left the company I work for we would have all hell to pay for. I hope that Treyarch and Activision fix these, such as the ability to jump in and out of maps, the total exploitation of 'killcam', the increase in jumping ability and running speed without extreme condition and the ability to dodge bullets and knives from centimetres away, that and the ability to spam nade. These almost killed PC gaming.
That's what killed it for me. Killcams will reveal when the lag happens ... which was all the time.