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20°

HIghly entertaining Blu-ray article

Capturing an act of almost shameless promotion and exaggeration to a level we've almost never before seen, we witnessed this beauty of an announcement on the show floor

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audioholics.com
CAPS LOCK7055d ago

this article is not good, are they so scared to win that they have to brainwash the public? i mean i want blu ray to win because i like the format and i think it has potential( 200gb discs will be great) and i do support the ps3( i aint a fanboy i am getting the 360 and ps3) but i think they went too far, stop BS the public.

mishmosh7054d ago

Sure all those PS3 owners are buying BR--they have so few games, they may as well buy some HD movies.

Monchichi0257054d ago

on why people HATE Sony! It is stuff like this that has me jumping on the 360 bandwagon and vowing never ever to buy any Sony products.

richie007bond7054d ago

This sort of BS just makes me digg my heels in even further not to buy blue ray movies,it does them no favours,the sheer arrangance and excharrations just pisses me off,it shows how pathletic and desperate the blue ray camp are becoming

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney19d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage20d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman19d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb19d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.