
In the wake of its success on Xbox Live Arcade, Number None's innovative platform title Braid has majorly increased the profile of independent games on consoles.
Its creator, Jonathan Blow, previously a code columnist for Game Developer magazine and a contract programmer/designer for a number of notable games, from Flow through Phase and beyond, has always been an outspoken advocate of working outside of the orthodoxy -- in more ways than just going it alone as an indie developer.
Blow runs the Experimental Games Workshop at GDC, and is an advocate of creating games that challenge the conventional wisdom about how to make a game -- from their core design on up.
In this in-depth Gamasutra interview, the designer talks candidly about the ideas that led to the development of Braid, and why challenging conventional pacing and gameplay is so important.

BLG writes: "Do you know any famous games made by one person? Well, we’re here to educate you on some of the best one-man projects out there."
Nice list.
I’ll add 9th Dawn III to that list. Great game made by one person.
Always Sometimes Monster is made by two people technically, but let’s do an honorable mention.
Technically speaking Minecraft should have been on the list. But it's nice to see these single devs thrive.
Theyr is no game made by one man. Theyr is always a team of developers behind them.
However there is always someone who comes up with the idea of a game.
When i would give an example of one man with that idea for me its Hideo Kojima....

Microsoft is offering three additional free games for all Xbox Live Gold subscribers in addition to the regular lineup of games this month.
And still the contradiction of getting something for "free" from a service you pay for continues.
https://www.xbox.com/ja-jp/...
I've just redeemed knights quest needs GP/gold membership etc

KeenGamer: "Time manipulation concepts have been the foundation of many great games, including these 5 greats which do the them justice. Because every Back to the Future fan needs a bit more time manipulation to fulfil their time traveling fantasies."
Im thankful Quantum Break ended up here! The only thing that stopped this game from being talked up was Xbox exclusivity and the live action scenes being way too long...
Otherwise, it's basically Control with lighter visuals
TimeSpinner is a good time based metroidvania.
Also, Singularity rocks a a time-theme Bioshock-like FPS.