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160°

Buying At Launch? STOP IT.

Temple of Retro from Gaming Rebellion looks at console and game launches to ask if it's really worth it to have that shiny new game or console the first day.

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gamingrebellion.com
conanlifts3478d ago (Edited 3478d ago )

I buy launch games, but always play them at launch. My back catalogue of Games are pretty much all digital and are either games with gold or ps plus titles. The others i have yet to play are digital games picked up in sales for 60-70% off. If you buy launch games and don't play them it is pretty much your fault.
The other reason i buy launch games is for the free incentives like t-shirts, steelbooks, codes etc. Often i sell the codes and steel books combined for almost as much as i paid for the new game. It's a random side effect of micro transactions with Many willing to pay high prices for preorder skins etc, but it makes gaming a reasonably cheap hobby for me. Not to mention i like getting free tshirts related to things i like.

Hoffmann3478d ago

I bought a lot games at launch....back when dlc pre-order in-game content and patches were not a thing.

The only games I bought at launch in the last 5 years were Tekken Tag Tournament 2, Borderlands 2 and Street Fighter V.

TTT2 was worth it. Bought the Limited Edition which had the extra soundtrack cd a making off dvd and an art book.

Borderlands 2..well..due to the ton of dlc it was an expensive game in the end but at least the 4 big campaign dlcs were worth it.

Street Fighter V.... such a disaster. Was glad that I could return it after experiencing the mess for 2 days. Might buy the game somewhen next year maybe for a good price.

The next game I pre-order will be Tekken 7..am sure it will be worth it.

Tetsujin3478d ago

Unless it's something I really want, I wait. Since the ps3/360 days it seems the "thing" is to release a game and patch later. And the problem is the majority of the fan base thinks it's OK. What it boils down to is 2 things:

1. The QA in a lot of these companies don't know how to properly test their games. No you can't catch everything, but at least catch the obvious prior to release.
2. Money. Whatever can get the quickest $ is the way to go. If that means release during the holidays, spring, or early summer, so be it.

KillZallthebeast3478d ago

I only buy launch games maybe 2 times a year. I pre ordered xenoverse two since dimps has a very strong record for dbz games, if it's a game you really want and by a dev you can trust(insomniac also being one) then getting a launch game isn't too risky

Tapani3478d ago

Bought Uncharted 4, Dark Souls III, Ratchet & Clank and XCom 2 at launch this year. Just wanted to experience them immediately, particularly Dark Souls III. Will hopefully re-experience them with PS4 Pro in a week or so again. Also, will probably buy The Last Guardian, FFXV (thinking which version is the best, the Eng or Jpn version...) and Ryu Ga Gotoku 6 (Yakuza 6) at launch day. I do pick up lot of stuff on sale, but as a pretty hardcore gamer, I want to experience games as soon as possible and dedicate time to these launch windows from my personal life. These are events in my life that make me happier and fulfilled. All my friends and family always know that I'm about to have a new game and they gather to talk about it or check them out. I think it's cool!

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney29d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage30d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman29d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb28d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.