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Robinson: The Journey Devs Discuss Move Support, PS4 Pro Enhancements and Recent Pricing Errors

Upcoming PSVR game Robinson: The Journey will not include support for the PlayStation Move controllers at launch, developer Crytek has announced, while also revealing the nature of the title's PS4 Pro enhancements.

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powerupgaming.co.uk
Stapleface3493d ago (Edited 3493d ago )

So delay it. Every game play video they have shown uses move controls. The tool in game looks like a move controller. It's not ok to release something unfinished. Releasing without the games obvious focus for control just doesn't make sense other than they want money NOW.

edit. nevermind. After writing this I went back and checked..I guess I just assumed the demos were done with move controllers. They were not. But still, it wasn't hard to come to that conclusion looking at the in game tool. Hopefully it's added later on.

ArchangelMike3493d ago

I agree with you that its a massive oversight not to have Move support from the start, especially that the protagonist is practically holding one in the game. Given that they announced the price of the game at $60, it makes it even more disappointing that the game is not shipping feature complete.

C-H-E-F3493d ago

SMH wow, like i said before not worth the 59.99$ price tag. Although Amazon is offering it for 39.99 that is a retailer price not the actual price as the dev said. This is ridiculous, i'll wait for further price drops of this game and the patch to come in so I can be fully immersed. The only games that should use a controller are NO VR GAMES lOl. The playstation navigation controller still exists out there, and they are neglecting that hardware. why? i have no idea, but I do know if the move can work with the PS4 then the navigation controllers should as well.. same hardware.

Utalkin2me3493d ago

Actually when i bought PSVR i thought they would use the nav controllers. Hopefully some devs start supporting the controllers cause it would perfect combo for VR.

BABY-JEDI3493d ago

It is all about hand location though, especially at climbing sections in game 😉

Utalkin2me3493d ago

@BABY-JEDI

Yeah i totally get that. But if a game requires you to use a controller. Why couldn't you use a move and nav controller instead.

Fearmonkey3493d ago

I think Sony should have brought back the navigation controller as well as the move controller, this kind of game would have worked well with that combo. Interesting on the silence regarding the PsPRo and PSVR, they have barely talked about it and I think thats on purpose. I noted that Crytek said gameplay wasnt affected as to re-assure those that PsVR will work just fine on the regular PS4.

C-H-E-F3493d ago

Agreed,
Also, Crytek's games are normally really gorgeous, but when it comes to gameplay it's normally meh. This is why i was so interested in this game at E3 but now i'm just going to sit in the bleachers and see how this plays out with users and critics. because this is just not acceptable unless it's Battlezone or RIGS or something of that nature the Controllers shouldn't be used. They need to integrate the playstation navigation controller into PSVR and PS MOVE should be in practically every game, controllers take you out of that oh shit this feels sooo real mentality when you're playing VR unless as I said you are playing Battlezone or RIGS then it makes sense.

ji32003493d ago (Edited 3493d ago )

I just want to play the psvr game with my Dualshock controller. Immerse into another world and play the game is PLENTY good enough! Get over those motion controller stuff! All you guys sounds like "if i don't have 500hp car then im not driving it"

IanTH3493d ago

It's not so much that because it isn't "the best" it isn't good at all, but more to your point about immersion. You want to be immersed and so do other people paying money for the experience. Have you not found that having your hands actually be transported into the game via Move/Oculus Touch/Vive Wand (the heck they called? lol) makes your game feel far more immersive? I know for games that are more than just narrative experiences, Move typed controllers are practically a must. It may be a fine experience, but when the input method people want is something the dev has had access to basically since PSVRs inception, there isn't much of an excuse.

BABY-JEDI3493d ago

This is a major fail for me. I will wait for Crytek to patch move controls before purchase as this IMO is integral to the gameplay approach. Also point of note. This games demo had move controllers. Seems a strange MOVE this 🙄

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai21d ago (Edited 21d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio21d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing21d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9221d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit21d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing21d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9221d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

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simulationdaily.com