
Fenix Bazaar writes: At the heart of any good Rockstar game is the game world and map. Part of what made Red Dead Redemption so amazing was its ability to utilise space so effectively: even with so much barrenness, the map was able to produce surreal beauty that pushed the player towards the objective. Many open-world games either over-compensate and saturate areas of the map, or leave areas empty and lifeless. Red Dead Redemption‘s map was large, barren and rough, yet strangely inviting.
Considering the seven-year gap between Red Dead releases by the time Red Dead Redemption 2 comes out, you’d expect a pretty significant jump in the size, scope and design of the game map.
Red Dead Redemption 2 mod turns the game into Elden Ring, adding spells, boss fights, and Uncle as the final boss.

Take-Two announced its financial results for Q2 of fiscal year 2026, and shared an update on the sales of GTA5 and Red Dead Redemption 2.
You think Rockstar views Red Dead 2 as a failure because it didn't sell 150m copies?
I must be one of the few who are fine with the GTA6 delay. People treat that game like it’s the 2nd coming lol.

Dan Houser opens up about Red Dead Redemption 2’s rocky development, calling it behind schedule, massively over budget, and full of pressure to prove doubters wrong.
The world they built is pretty amazing. Unfortunately, the game was mostly boring to me. I definitely had fun in some parts, but it didn't do it for me as a whole like the first one did. I loved RDR so much.
The budgets and time it takes to make games these days is out of control. Such a big risk. If a game isn't a huge hit, it is often it for a studio. Scary. I really miss the PS2 and PS3 days where studeios could make 4 games in a generation and take risks in making something new. And so many were using their own engines. Those were the days.
too early to think about this.