
Return to Arkham is updating Rocksteady's Batman series of video games. Here's a look back at how the series has influenced game design.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
I don't think the Batman games have influenced game design in a positive way. While they are great games, they best features ape the design of already established, good 3D metroid vania titles like Zelda, or even Darksiders. The combat systems are fluid and functional but I wouldn't say they've positively influenced combat design in other games. Batman's combat system is suitable in context but it's simplisticity means that if you simply pull it out of context, it's a functionally identical experience.
The issue then becomes the idea that you're simply playing Batman Arkham Knights combat system, with a different skin. This isn't interesting. Unfortunately thus far Arkham Knight hasn't lead to any beneficial adaptations or innovations stemming from their work. Most games that ape it are purely derivative, and suffer as a result of their closeness to their inspiration.