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Oh, Motion Controls Are Suddenly Cool Again Now?

— Nintendo Enthusiast:

Motion controls have existed longer than some may actually think. While the Wii managed to bring the technology into the mainstream, motion controls actually existed as far back as the 80s during the Atari era. Up until the Wii, motion controls were used in add-on experiences, while the actual system still had a traditional controller as its main option. The Wii did the opposite and instead made motion controls its primary focus. Many “hardcore gamers”, hated this.

There were constant complaints from the gaming community, urging developers to have titles that didn’t include any motion controls whatsoever (or at least not have it being mandatory). While there were non-motion games on the Wii, that always remained the focus. Fast-forward to now, and it’s obvious that motion controls are no longer at the center of attention, with traditional controllers once again reigning supreme. But, there’s a catch. Now we have virtual reality—which just so happens to use motion controls extensively. And low-and-behold, there’s a lot of hype surrounding it. So, what happened? Why is it suddenly cool again?

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nintendoenthusiast.com
PhoenixUp3515d ago

They're cool when they're not being forced down consumers throats.

fattyuk3515d ago

also last time i checked ps move controllers are 1:1 whilst the wii controllers were just waggle about IR sensors,

"Oh, Motion Controls Are Suddenly Cool Again Now?"

Legitimately sounds like a sarcastic little child.

deafdani3514d ago (Edited 3514d ago )

To be fair, Wii Motion + is almost 1:1, and not dependent on IR at all. And pretty much all Wii Remotes have it included now and have had it for several years.

AKR3514d ago

It's quite obvious you didn't read the article.

Last time I checked, Wii MotionPlus technology was released back in 2009, which brought 1:1 functionality to the controllers. Had you read the article and not replied "like a sarcastic little child", then this comment would have had no need to be written.

fr0sty3515d ago (Edited 3515d ago )

Considering that they become your hands when immersed fully into virtual worlds, rather than just being tacked on to games as control mechanisms that don't work as well as traditional controllers do... yes. Especially when they're more accurate than any Wiimote ever was.

iceman063515d ago

They were always pretty "cool", but many of the games for them weren't! They stopped getting creative and just raced to cash in...and the market responded. Now, with VR (as you highlighted), it becomes a very natural way to control games. Now, we wait for the new generation of power gloves!!!

rainslacker3514d ago (Edited 3514d ago )

They're cool when they make sense to the game, and the game is tailored to be good and use motion controls at the same time. Even the Wii, PSMove, and Kinect had their good motion control games. That doesn't make motion control cool for the main way to always control every game.

In this case though, they are kind of forced, although optional for a lot of games.

Mystogan3514d ago

I don't remember anyone forcing me to buy a motion controller.

+ Show (1) more replyLast reply 3514d ago
Aloy-Boyfriend3515d ago (Edited 3515d ago )

This guy sounds like a typical nintendo fanboy from IGN

VR is not the same as motion controls like the Wiimote. The probkem with the Wii was that the motion controls was forced. It was cool in the first years, but not anymore after.

Even if Sony tried to steal the thunder with theirs, they still provided games using the standard way to play games, while Nintendo didn't listen and tried the same forced gimmicks with the Wii U. How did that work out? Now we wait for NX...

Z5013515d ago (Edited 3515d ago )

These Nintendo guys are funny. Do these writers ever google?

"Up until the Wii, motion controls were used in add-on experiences, while the actual system still had a traditional controller as its main option"

https://en.wikipedia.org/wi...
Xavix - 2004
Wii - 2006
http://www.marnscda.com/Xav...

Basically, Nintendo didn't invent the console that primarily uses motion controls. Sorry Nintendo guys/gals.
Popularity is a different topic.

Aloy-Boyfriend3515d ago

Haha where was that traditional controller for the wii?

AKR3514d ago

Classic Controller, Classic Controller Pro, Gamecube Controller. You were saying?

Aloy-Boyfriend3514d ago

Gamecube controller was not compatible with all games

Neither was classic controllers. The main way to play wqs holding that Wii mote

AKR3514d ago

And please enlighten me as to how many people actually know about the console you mentioned? It's great that your knowledge of systems is so robust, but if you asked the average Joe if they've ever seen/heard of the Xavix, they'll probably look at you as if you were crazy.

The Wii managed to bring it to the forefront on a worldwide scale.

Z5013514d ago (Edited 3514d ago )

Quote:
"popularity is a different topic"

My original point:
"Up until the Wii" <--- NOT TRUE. FACT.

*Average Joe isn't really going to gaming sites. So you're left with people with some gaming knowledge, whether you want to acknowledge them or not is a personal issue.

3515d ago Replies(2)
T2X3515d ago

Not so much being "Cool" Again as much as they are an integral part of the VR environment. They are required. Unt a great pair of VR gloves comes out anyway.

UnHoly_One3515d ago

Which would still be motion controls, just "better" motion controls.

zeuanimals3514d ago

Motion controls were only bad because the tech wasn't quite there (the Wiimote wasn't exactly high tech) and nobody could find a good use for it. With VR, it can get actual, good use.

mogwaii3514d ago

Not required but great when implimented none the less.
Id love sony to come up with something similar to occulus touch....they look amazing.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai32d ago (Edited 32d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio31d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing31d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9231d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit31d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing31d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9231d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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60°

Steam Controller (2026) review

Second time's the charm.

cl198332d ago (Edited 32d ago )

Seams like a nice controller

Reaper22_32d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.

30°
9.0

Forefront VR Review - Battlefield Comes to VR — and it Actually Works | Terminal Gamer

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.

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terminalgamer.com