
— Nintendo Enthusiast:
Motion controls have existed longer than some may actually think. While the Wii managed to bring the technology into the mainstream, motion controls actually existed as far back as the 80s during the Atari era. Up until the Wii, motion controls were used in add-on experiences, while the actual system still had a traditional controller as its main option. The Wii did the opposite and instead made motion controls its primary focus. Many “hardcore gamers”, hated this.
There were constant complaints from the gaming community, urging developers to have titles that didn’t include any motion controls whatsoever (or at least not have it being mandatory). While there were non-motion games on the Wii, that always remained the focus. Fast-forward to now, and it’s obvious that motion controls are no longer at the center of attention, with traditional controllers once again reigning supreme. But, there’s a catch. Now we have virtual reality—which just so happens to use motion controls extensively. And low-and-behold, there’s a lot of hype surrounding it. So, what happened? Why is it suddenly cool again?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
They're cool when they're not being forced down consumers throats.
This guy sounds like a typical nintendo fanboy from IGN
VR is not the same as motion controls like the Wiimote. The probkem with the Wii was that the motion controls was forced. It was cool in the first years, but not anymore after.
Even if Sony tried to steal the thunder with theirs, they still provided games using the standard way to play games, while Nintendo didn't listen and tried the same forced gimmicks with the Wii U. How did that work out? Now we wait for NX...
These Nintendo guys are funny. Do these writers ever google?
"Up until the Wii, motion controls were used in add-on experiences, while the actual system still had a traditional controller as its main option"
https://en.wikipedia.org/wi...
Xavix - 2004
Wii - 2006
http://www.marnscda.com/Xav...
Basically, Nintendo didn't invent the console that primarily uses motion controls. Sorry Nintendo guys/gals.
Popularity is a different topic.
Not so much being "Cool" Again as much as they are an integral part of the VR environment. They are required. Unt a great pair of VR gloves comes out anyway.