
Lincoln Clay is no ordinary or innocent citizen. His story is told from such a unique perspective that I found the open-world nature of Mafia III to be a distraction from what could have been one of the great video game stories in recent memory. #beneberle #gamerprofessionals #gamerpros

More people should be making a trip to this bayou.
Agreed....game was fantastic. Especially as a person of color, I enjoyed the side missions.
The game looked interesting, and from the trailers it seemed it had a great soundtrack, but the buggy release (AI) and disappointing reviews made me pass on it. No idea if they ever fixed its shortcomings post-launch.

From VG247: "If you’ve been enjoying either Red Dead Redemption 2, GTA V, or Mafia: The Definitive Edition in VR thanks to some handy fan-made mods, we’ve got some bad news. Thanks to a DMCA claim by Take Two Interactive - the parent company of Rockstar Games and 2K - has led development on the most popular VR mods to grind to a halt.
This news comes via Luke Ross - the sole creator of a variety of VR mods for the aforementioned games - who released a lengthy post to his supporters. In it, he claims to have received a DMCA request from Take Two Interactive for his projects and that the company requested that he “remove all their copyrighted works from [his] Patreon page”. This was confirmed by Kotaku who reached out to Patreon directly."
I mean, if he was modding a game that someone else built, and charging for it on patreon - this seems pretty cut and dry for a DMCA.
If he was not profiting from it in any way though, would be nice to let companies let this shit slide more often

KeenGamer: "Mafia 3 has a huge cast of characters - good, bad, and both - but these 10 characters were the ones who stood out the most. With Mafia 3 set in the 1960's, these characters are influenced by the ever-changing times and the people surrounding them."
I feel the same, its an open world sanbox just for being one and just appealing to the popular genre of modern SP games being "open world", but at the same time its completely hindered what could have looked and played a lot better if it was more linear and more focused, Watch Dogs for example, the stealth sections/interiors are good, sometimes really good, reminding me of deus ex, but then it also says, "HEY LOOK!!", were also a GTA\sandbox style game where you can do exactly the same things as in those type games, just differently themed, most of the time it comes down to being a virtual janitor(collecting) or a mailman(fetching), busy work padding that's sends gamers in a hypnotic state of just doing things, because NUMBERS
Screw that, open world>linear
That was one of the biggest demands from many players of the previous Mafia games. They created a large beautiful world, but restricted access to it. The problem with Mafia 3 isn't that it's open-world. The problem is that the devs didn't get creative enough with the exploration of the open world and, instead, stuck to the "similar side mission" trope of many open world games. Had they added more variety in side mission, it wouldn't feel so repetitive. As is, I'm still having fun. But, I can see how that can be a legitimate complaint.
I do agree with this and was thinking this all along, but still having a great time with this game.
I also think reviewers would have reacted better. I think reviewers are giving this a lower score because they are in bed with GTA.
Whatever, I'm enjoying the hell out of this game and the story and characters are amazing
I also wish it was linear then missions wouldn't be as repetitive.