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What's the best controller ever made?

An article on IM PLAYIN looking at some of the best controllers ever made (on consoles).

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implayin.co.uk
oof463490d ago

I hated the convex sticks.

Bill43490d ago

They were super weird.

bouzebbal3490d ago

Gamecube.. they fit so well.
The D-pad is another story but overall it is the most comfortable controller i have ever tried.

InMyOpinion3489d ago

PS4 owner but I'd say the X1 controller pretty much has it all.

DragoonsScaleLegends3489d ago (Edited 3489d ago )

I hate concave sticks, I can't get a good grip on them. You have to control them with the edge of your finger instead of the center which results in me personally having less accuracy with concave sticks.

UltraNova3489d ago

DS2 was ok but for me personally, the N64 controller was the best..maybe not but for me it is.

oof463489d ago

@Ultranova: It worked great for Goldeneye! :)

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cleft53490d ago

The original Sega Genesis controller.

bouzebbal3490d ago

Saturn's was on another level imo.
Genesis was lacking buttons XYZ

Majors3490d ago

I think the 6 button pad was better than the original 3 button

DarXyde3489d ago

Definitely a bigger fan of the 6-button setup. It was marvelous.

But I have to include functionality. That, in principle, disqualifies any controller that does not do well in all circumstances, which, sadly, would exclude SEGA Genesis because it has no ideal means of three-dimensional movement. I'm tempted to say GameCube. It's just a really amazing controller, but DualShock 4 as well as Xbox One's controller are fantastic. I still largely prefer the PlayStation 4 controller as an overall device since is good for everything, but Xbox One isn't far behind. I guess I'll say that while I like the Xbox One controller a little more for everything else only marginally, but PS4 for fighting games MUCH more, I'll give it to Xbox One for making better use of its functions such as impulse triggers. If Sony made better use of motion sensing, the light bar, and touch pad, I'd give it to DS4.

Anyone who chooses either controller is justified, I think. It's a tough call. Both are really great controllers, so I decided based on features. While I think the Xbox One handles most genres a tad better, PlayStation 4 handles fighting games that much better, at least for me.

Just my two cents.

gangsta_red3489d ago

The Wavebird was awesome when it first came out. I remember being blown away with how far you could stand away from the console and still be able to play the game flawlessly.

Shiken3489d ago

Gonna go with Game Cube

DivineAssault 3489d ago

No rumble feature but it was a great controller for its time not needing wires

TWB3489d ago

It really depends on by what standards you go by. I would side with PS1/2/3 pad, because it had all the necessary buttons, was decently comfortable (though when better shaped console pads came afterwards, it was still servicable), the design was kept for 2 decades, and from my experiences, they were fairly durable.

If I had to pick from the different Dualshocks, first the original DS (nearly same as the DS2, but I have broke like 4 DS2's while my original DS1 only has stiff buttons but still works and another used DS1 works like a new one). Then DS3 for being wireless, lighter, and having a pretty great battery life and decent durability. DS2 is still good, but I have just personally had them break a little too easily.

Gamecube pad was pretty good too, but its been so many years since I last used one, and I dont know about their durability/quality. I can still understand if someone considers it the best.

If we go by the pure specs, PS4 and XB1 pads would probably be the best, minus battery life and early model kinks. DS4 has more features, some better buttons (I think L1/R1 are better than LB/RB), XB1 pad has better battery life and slightly better build quality ("slightly" probably being an underestimation).

TL;DR
Adjusted to the time, features provided and quality, I would go with the Dualshock.

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Perjoss3490d ago

I'm really liking the Elite, and I'm hoping that eventually there will be a good official PS4 controller with under paddles as I think pressing face buttons is just dumb, especially in games that require you to keep both thumbs on the sticks like first person shooters.

KiwiViper853489d ago

Ye, there is only one answer to this question, Xbox Elite.

Anyone who doesn't agree has never held one, or is just in denial.

Kingoftherodeo3489d ago

the elite is best controller made so far but it has one flaw the mdfking sticks the pressure pad under those sticks get rekt to easy so after a while controller starts to drift.

BlahBlahWhatever3490d ago (Edited 3490d ago )

The new DualShock 4 obviously...

nowitzki20043490d ago

Hard to pick 1. Loved the Snes, Xbox 360, and the evolution of the dualshock.

ShowanW3490d ago

1.) Xbox One Wireless Elite
2.) Xbox One Regular
3.) Dual Shock 4
4.) Xbox 360 Controller
5.) Nintendo Wavebird Wireless Controller

3490d ago
Yohshida3490d ago

DS 4 over Xbox 360 pad? Dont know if I can agree with that one, still the default Controller for most PC gamers.

3490d ago
ThePope3490d ago

Absolutely agree. Though I would put the 360 controller in third ONLY because it uses replaceable batteries vs the weak DS4 battery. The idea of a built in battery is nice but the pure ease of use of the replaceable batteries is just too practical.

oof463489d ago

I prefer wired, because with every wireless 360 controller I had, the lid holding the batteries would get loose over time and I would have to do some MacGyver level stuff to keep it working.

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40°

Clair Obscur Expedition 33 Surpassed Elden Ring as Most Awarded Game Of All Time with Wccftech GOTY

With the 2025 Wccftech Awards GOTY, Clair Obscur: Expedition 33 surpassed Elden Ring as the most awarded game of all time.

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wccftech.com
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused322d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer1992322d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon322d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Spectator Mode Podcast Ep.186: $80 Games, GTA VI Delayed, Gaming Journalism Shakeup

The Outerhaven says: $80 video games, Grand Theft Auto VI delay, Polygon and Giant Bomb gutted, and the lack of crossplay in Elden Ring Nightreign in Spectator Mode Podcast Ep. 186.

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theouterhaven.net