
Super Metroid makes players feel through playing. Because of this, it is one of the best examples of how games can tell stories unlike any other.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
I believe that's a form of what's known as "conveyance".
Egoraptor, over on Youtube, actually did a pretty good Sequelitis episode about Megaman X regarding this, talking about how the game successfully teaches you how to play, in the very first level, without ever feeling like it's forcefully telling you anything.
It just comes and happens naturally.
Of course, that's for gameplay, so this would be the "story" equivalent, of which I can't think of the right term for at the moment...^^;;