
Since 1981 the PC has been a fantastic platform for video games. We have seen the likes of Quake, Diablo, Half Life, Unreal Tournament and Civilisation. But the business model that brought you these classic, high street retail, boxed games is broken beyond fixing. All PC gamers are going to be far worse off, but they brought it on themselves, by stealing.

From Xfire: "Anyone who's played video games for a couple of years has stuck around long enough to stumble across a few weird ones. Some are even quite popular, which is all the more reason why you'll wonder what made the developers think about making such a game and why people are loving it, despite its weirdness anyway. Not all weird video games are head-scratches. Some are actually quite good."
The stick of truth is a must have for any South Park fans. I spent a good afternoon on Goat simulator, a rare real open world. I planned to try hatoful boyfriend since it was free on Ps Plus. Disco Elysium is on my radar since the final cut came out; as soon as there is a discount, i will take it. Like movies, i like weird games too :)

From Xfire: "The four-hour director's cut known as Zack Snyder's Justice League has led to the discussion of movies in the past that might have fared a whole lot better had they been released to be more in line with the original vision of their creators. But, as it turns out, cut content doesn't just happen in movies. In fact, the act of cutting content before the release date happens arguably just as often in video games as it does in cinema."
I can't believe they cut stuff from Skyrim. At release, it was a barebones game with a slight improvement in graphics.
"Now, before we proceed, we'd like to say that Metal Gear Solid V: The Phantom Pain is one of the best video games ever made. It's not just a fine piece of gaming. It's one of the finest there is"
Really?
MGSV is easily the worst main line MGS game and not just because of cut story content, the open world is bare bones and there's hardly anything to do. It's repetitive, samey and is just lifeless. I appreciate the stealth mechanics, the animations and the way you can go with combat but it's not enough to keep me engaged the full way through.
Kojima should have done a twist and make the main chunk of the game a Metal Gear & Metal Gear 2 remake to bring the story full circle.

While we have witnessed a lot of remakes, remasters and even sequels to games a decade old. There are still some gems that are close to my heart that are lost to me. Here are some classic games that I'd love to either see remakes or remasters of, or even a sequel on new hardware.
this article is so wrong it's amazing this guy is supposed to be a "veteran games industry marketer".
Maybe a self-proclaimed title.
The most obvious argument for no security at all would be it is and has been failing since the beginning of time. the games are cracked within a few days, or as in this case, before release.
the only thing these security measurements are doing, is creating more reasons not to buy the product. As stated many times before, people do not want to pay 50 dollars for a game and then not be able to play their legal copy, while someone who pays 0 dollars gets to play without any issues whatsoever.
There is not one case in which the security has caused the game not be pirated. ever.
Online activation etc is about piracy. Install limits has nothing to do with piracy, and everything to do with eliminating the resales market - piracy is the magical word (the scapegoat/medicine if you like) that let's their real intent be obfuscated (say the word 'piracy', and then throw the queen on the roof and you'll find a portion of onlookers turn to one another - 'well.. piracy is very bad, i suppose' - suddenly indecisive.)
If they manage to normalise it (moving from effectual ownership to 'rental' via install limits etc), don't kid yourself, it'll soon enough show on consoles - no matter if 'sales' make you think this market is safe. That's the trick with 'greed', or 'exponential growth' for those who like euphemisms - it doesn't matter if a game sells 1 million or 10 million, it's the money they feel they could/should be making beyond what they're already making that's the next target. Gaming co's 'loathe' the second hand market.
Hell, you're talking about a company that charges up to $2.50 per minute for calls to 'reactivate' games (Aus), if they even grant you permission. That charges an extra '$6' per product to allow you to re-download personally owned games for beyond six months, and then makes you repurchase said product at 'full price' past twenty-four months (Steam does neither btw).
Go ahead hate piracy. I do to (where it actually is real lost revenue). But don't let that hatred be used as a cover to let these pricks sneak through all sorts of appalling tricks and attempts at paradigm shifts. That's just gullible.