
To fully understand what Damnation is about, you have to forget about Gears of War 2. Forget that they're both third-person shooters. Forget that they both use the same satisfying over-the-shoulder aiming method. Forget that both have the same darkened 'ruined beauty' visual style that is the Unreal Engine's trademark. (Although later levels, set in sun-soaked mountains and sun-starved tundras do much to take the engine out of its comfort zone.)
Forget that the logos are somewhat, ahem, similar. Forget even, that Damnation is staring down the barrel of a release date crunch with GOW2 this winter. Because despite all of that, Damnation and GOW2 sit at opposite ends of the third-person shooter dinner table.

We don’t finish it, but we’re finished with it.

We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.