
When it was released back in 2004, the original Far Cry was ground breaking in many respects.
It marked the debut of the CryEngine, a purpose-built graphical engine designed to push the limits of the available hardware by offering staggeringly deep draw distances, extensive pixel shader use and (eventually) support for Shader Model 3.0. Due to the setting of a lush tropical island, most people will remember Far Cry for the level of complexity provided to the water and vegetation effects. Although the storyline was dark and complex, it generally took a back seat to the eye candy.
Four years on, and the plan hasn't changed much. Ubisoft Montreal took over development of the sequel, but despite the lack of involvement from CryTek, Far Cry 2 will probably be remembered for pushing the graphical envelope just as much as the original did - owing greatly to its (again) purpose-built "Dunia" graphics engine, which has been four years in development. This time however it's not the dime-a-dozen "tropical island setting with underground bunkers" theme you'll be investing a significant portion of your pre-holiday time with, it's a land that offers virtually limitless scope to entertain and enthrall, and one which has barely been approached by game makers before - Africa.''

If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good

The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.