90°

Gravity Rush 2 Interview: Director Talks Open World, Combat, Multiplayer and More

Recently, DualShockers had the privilege to interview Gravity Rush 2 Director Keiichiro Toyama at Sony Interactive Entertainment’s headquarters in Shinagawa, Tokyo.

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dualshockers.com
DivineAssault 3451d ago

Looking forward for this sequel! Raven is probably awesome!!!

remixx1163451d ago

The tgs traidler was mad cool.

Roronoa04113451d ago

This game is going to be great! I wish Sony would advertise the game a bit more in North America. We need more games like this.

Aceman183451d ago

Already have this preordered.

30°

Co-founder claims Activision put "pressure" on Infinity Ward to make game about Iran invading Israel

Chance Glasco, one of the co-founders of Infinity Ward and creators of the Call of Duty franchise, has claimed that Activision once pressured the studio to include an invasion of Israel by Iran.

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eurogamer.net
30°

Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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storymode.info
40°

GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"

In this Wccftech developer Q&A, developers from Spiders explain why they changed combat in GreedFall: The Dying World ahead of the 1.0 launch.

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wccftech.com