
Michael Abbott writes:
''Spore is a disappointment. That's the word on the interwebs and bloggoworld. Seven years in the making, the game generated unprecedented cross-media hype and sky-high expectations. Now, a full one day after most of us finally got our hands on it, Will Wright's magnum opus has been met by what feels like a collective 'meh' from the video game cogniscenti. Nice for the noobs, but too simplistic for us vets. Sort of an interesting toy, but where's the gameplay? Five so-so games "smushed together in a casual-player-friendly manner."[1] Actually, "Spore is kind of boring."[2]
The prevailing opinion seems to be that there just isn't enough game in Spore. As simulators go, it's incredibly ambitious, but most reviewers seem to think "real gamers" will find little to enjoy in Spore, at least until they reach the Space phase. The Sporepedia is interesting if you like looking at other people's stuff; and wow, people sure are making a lot of stuff.
I wonder, in the rush to judge the game and assign a review score to it, are we fairly seeing Spore for what it is, rather than what it isn't? How much do we really know about Spore at this point, given the intrinsically organic nature of the game, its content, and the many ways players will discover to mold, create, and play with its malleable universe? The standard process for evaluating games - advance copies sent to journos; hours spent playing through the game; reviews written and published in time for game release - may not be the best or most appropriate way to fairly evaluate every game. It seems to me a fair assessment of Spore should require more time.''

From Xfire: "Anyone who's played video games for a couple of years has stuck around long enough to stumble across a few weird ones. Some are even quite popular, which is all the more reason why you'll wonder what made the developers think about making such a game and why people are loving it, despite its weirdness anyway. Not all weird video games are head-scratches. Some are actually quite good."
The stick of truth is a must have for any South Park fans. I spent a good afternoon on Goat simulator, a rare real open world. I planned to try hatoful boyfriend since it was free on Ps Plus. Disco Elysium is on my radar since the final cut came out; as soon as there is a discount, i will take it. Like movies, i like weird games too :)

From Xfire: "The four-hour director's cut known as Zack Snyder's Justice League has led to the discussion of movies in the past that might have fared a whole lot better had they been released to be more in line with the original vision of their creators. But, as it turns out, cut content doesn't just happen in movies. In fact, the act of cutting content before the release date happens arguably just as often in video games as it does in cinema."
I can't believe they cut stuff from Skyrim. At release, it was a barebones game with a slight improvement in graphics.
"Now, before we proceed, we'd like to say that Metal Gear Solid V: The Phantom Pain is one of the best video games ever made. It's not just a fine piece of gaming. It's one of the finest there is"
Really?
MGSV is easily the worst main line MGS game and not just because of cut story content, the open world is bare bones and there's hardly anything to do. It's repetitive, samey and is just lifeless. I appreciate the stealth mechanics, the animations and the way you can go with combat but it's not enough to keep me engaged the full way through.
Kojima should have done a twist and make the main chunk of the game a Metal Gear & Metal Gear 2 remake to bring the story full circle.

While we have witnessed a lot of remakes, remasters and even sequels to games a decade old. There are still some gems that are close to my heart that are lost to me. Here are some classic games that I'd love to either see remakes or remasters of, or even a sequel on new hardware.