
It seems to be an unfortunate trend of modern online gaming - last week it was Spore, and now it's Socom: Confrontation that has been plagued with online server issues. Do these people not see it coming?
This, of course, has made performance of the currently-running public online beta less than desirable, but developer Slant Six Games is on the case.
"Due to overwhelming demand for the SOCOM: U.S. Navy SEALs Confrontation Public Beta, we are experiencing load related issues. These issues are causing abnormal latency, disconnects, long load times, login errors and community features such as clans and stats not functioning correctly (or at all)," it posted on its official site today.

Last year I wrote an article titled, The State of SOCOM. I discussed my
love and history for the beloved third person shooter that helped pioneer
online multiplayer on consoles. It has been six years since we last had a
new SOCOM game.
Baffles me as to why they have not done anything with this franchise. Seeing as how it was #1 on the official PlayStation poll.
With all the trash put up weekly on the App Store why has nobody done a clone of this yet. I've been playing Defiance as my go to 3rd person since 2013 but still nothing like that old school Socom/Socom 2 up all night gameplay.
the only game on that list that's like socom is wild land if you want socom type games then you will have to invest in a PC
RAINBOW SIX: is the closest you'll get to Socom.
Also, in response to @lookatthisi
They let go the creators, and I think socom is a game that's hard to clone even the creators had a hard time making Socom 2, Socom 3.

JM:
"Would you purchase a game you can’t play for a single penny? Video game retailer GameStop seems to think that it is worth trying to sell to this market."
Depends the situation. Usually if they have a trade in X and get Y bonus for preowned purchases, a store will let you have the excess credit if you make 1 purchase and 1 cent is cheap enough where I wouldn't have to bother returning it or eating the cost out of laziness.

Stan replied passionately, sadness creasing his face, “they’re shutting us down. Offline, man, off-fucking-line. I dedicated my life to this, and it’s just ending. This is the last battle.” - PSLS
MAG will be missed, my all-time favorite shooter. They're shutting servers down in January.
really now, Beta = Demo = Full version?, yeah right
Besides that Socom aint even out yet so why are they already trying to downplay socom? Anyways it does have server problems but the game is fun as hell. Definately will be buying this on bluray.
I had problems the first night, laggy menu and ridiculous load times. But after that I haven't had any real problems I wouldn't expect from a beta. Bit of lag, few visual problems but all in all it's been ok.
Hopefully the new update should help out those with problems. Happy shooting guys.
Little advice, get/use your mic's. A lot of the guys I've played with have been really friendly and like to orchestrate team movements with everyone else. This being my first SOCOM, they've also helped me "get with it" much quicker. SOCOM although I havent experienced much, seems to have a very mature, helpful following, I've really enjoyed my time with it so far.
they do minor updates every morning behind the scenes, tweaks most likely on their end since day one.
this update is client side meaning its download patch that changes the local build on our ps3's.
pre update: i logged on last night after work and was able to get in a game with no problem, little to no lag and plenty of matches were played back to back in a 32 player map..
sometimes dev slip other changes hidden inside an update that goes unannounced..
that site sounds like the whiny little girls on the playstation forums complaining that it's not the original game when they should be happy with all the progress... i think they've been spoiled with run and gun games and forgot how socom is played..
played socom all weekend. i guess somebody forgot to tell me it was broken.