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150°

Remedy Goes Multiplayer

As announced last July, Remedy is busy working on CROSSFIRE 2 story mode with Smilegate, as well as building something totally new with a second (as of yet unannounced) game project.

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remedygames.com
-Foxtrot3537d ago

Whaaaaa

Oh god no. They should really focus on their single player more.

Herbalistic3537d ago

.I doubt publishers are willing to fund any huge budget single player software from Remedy because of how bad Alan Wake and Quantum Break sold at retail

XXanderXX3536d ago

best bet they sell their IP concepts to MS/Xbox or have them fund them.

Kribwalker3534d ago

Did not know 4.5million was terrible sales for a brand new IP

http://www.gamespot.com/art...

As well, quantum break is the number one selling new ms published IP this gen

https://www.vg247.com/2016/...

Yep so terrible

game4funz3536d ago

Quantum break was a fine game. Didn't deserve the awful reception it got.

At the same time you see games like the order and tear away that also suffer because of either bad reception or lack of promotion. Wish gamers wouldn't jump at any chance to shit on the competitors games... Now this kind of thing happens.

iNathan3537d ago

Please don´t... Alan Wake 2 please.

Herbalistic3537d ago (Edited 3537d ago )

Remedy tried to find a publisher for Alan Wake 2 but none wanted anything to do with the project. I dislike the new direction of the studio myself but they have make $$$ to keeps mouths fed and pay bills.

Kyosuke_Sanada3537d ago

Let's just hope their unannounced project is still a single player experience, they obviously have the skill for it.

3536d ago Replies(1)
andrewsquall3536d ago

Whoa, stick with what you know i.e spend over six years making a relatively short single player game that is meh/okay, not the worst but no GOTY either.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb34d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.