
The Turing Test Interview with Howard Philpott, Creative Producer and Level Designer of Bulkhead Interactive. The interview goes over the process for the creation of the puzzles, work with the Square Enix Collective and the story.

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.