70°

The Turing Test Interview

The Turing Test Interview with Howard Philpott, Creative Producer and Level Designer of Bulkhead Interactive. The interview goes over the process for the creation of the puzzles, work with the Square Enix Collective and the story.

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articles.gamerheadquarters.com
50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
AuraAbjure13h ago

That was a great read, thank you Christopher.

40°

Pragmata interview: combat, hacking, resource management, and more

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

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blog.playstation.com
40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon3d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.