
Over the course of the past ten years at Ars is proud to have run a ton of technical articles that people keep coming back to for reference and geek edification. Among their most popular articles have been those dedicated to the inner workings of popular game consoles, especially those from Sony and Microsoft. In this inaugural installment of Classic.Ars, a new series aimed at introducing Ars classics to newer readers, they take you deep inside the PlayStation 2, PlayStation 3, and Xbox 360.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

LucasArts gave Jango Fett his own game in 2002, and it pulled Star Wars into a much dirtier, rougher, and more interesting corner of the galaxy.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
It's an interesting article. I think it's smart of Sony to make new and better architecture. It's definitely a challenge in the beginning but it will keep developers on their toe and a goal. Why work hard if the bars are low?
Very interesting article indeed. i agree that its smart for sony to make new and better architecture..
but they need to make it more accessible and be willing to extend themselves to developers on the first go round of their new consoles...
I wonder if anyone will notice this
"The only current-generation console that the author owns is a (rarely played) Wii, though there is a 160GB PS3 in his future. Stay tuned for more Ars classics every weekend."
Another neglected Wii, mine shares a similar fate. And good for him going for the ps3
PS3's 256MBx2 XDR RAM(512MB total) > 360's shared 512MB RAM.
Once you learn Cell, that knowledge (and code) will apply to all future Cell CPUs, which was a tough but great decision by STI. Also, hopefully Microsoft sticks with PowerPC for their next console, as it would allow developers to tackle the hardware a lot faster, or at least at the same rate as PS4 developers.