
NGB Wrote: "My overall thoughts with Batman: Arkham VR is pretty simple…..I absolutely loved every minute of it. It was a breathtaking experience that not only played fantastically well, but to have the chance to play in a world that I’m extremely fond of over the years thanks to the previous Arkham titles and to do it in the way it did in such an immersive way, was something that I never thought would not only work, but would never happen on a personal level. Rocksteady Studios, I salute you, as Batman: Arkham VR has pulled me back onto the VR hype train. Anyway, I better be off as my Batmobile needs polishing."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
I'm definitely excited for PSVR down the line, I don't see any must own titles at launch so I'll wait until after the holidays. I think of the biggest obstacles in marketing VR is that you can't really show people how cool something can be unless they try it themselves. In the meantime your left with pictures like this that do nothing to sell the platform... http://nextgengamingblog.co...
The reason Kinect did so well is that it was easy to show people having fun at demo units across the country. With VR you get a dude with a visor. Don't get me wrong, I think PSVR is a better product than Kinect I'm just thinking of the marketing aspect on something that admittedly looks goofy to the non-user.