If you use CRYENGINE and you want some support your time to act is running out.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Well that's really good news for Indie devs using CryEngine.
On a tangent notice, I get so sad to see Crytek struggling so much. After Crysis1, they have yet to launch a legit good game which made them money and respect. Good luck on your VR endeavors Crytek.
Just make another Crysis 1 game, huge open world with many, many options hownto approach an objective. That and some nice eye-candy.
I understand that most people (esp. PC gamers) prefer Crysis 1, but I personally liked Crysis 2 way better. Yes yes, I know the world was less open-ended than the first one, but it was still semi-open most of the time, and had an impressive look and atmosphere to boot, thanks in part to Hans Zimmer's score, and the VO of that suit, and the locations, and...I found it all around much more badass than Crysis 1.
On topic, it's nice to see a dev allot funds (a whopping 1,000,000$?!) to indie devs using their engine!
Is it common? I mean, Epic for instance, do they do that with the Unreal engine?