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A Case Against Open World Games

Is a game's open world becoming more of a selling point as opposed to an integral part of the game?

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deathofthecritic.com
RyanDJ3558d ago

All too true. If we were to play every game out there today, for as much time as people want us to play them, we'd need four extra months, and nothing else to do.

Part of me fears that this will one day cause another crash. Kind of the opposite of the ET phase, where all these quality games are coming out and nobody has time to play them, so they never sell what they are expected to. Heck that happens now. Didn't the most recent Tomb Raider, despite being good, translate as a "failure" due to sales?

I know that Hollywood busts out a million movies, and I don't watch all of them, but there are some good indie gems that get drowned out by big tickets. I just wish people would chill...tolerate some awesome graphics without having to press forward....offer a game at $10 cheaper that doesn't require 80 plus hours of life. Then the burnout won't hit in as much. A game can be fun without the huge length. Heck, how many people still put in Super Mario 1? Quality vs. quantity.

sdcard4gb3558d ago

Look...
I'll only say this... Last year MGSV came out... I played more then 120 hours of it. Wanna know what I remember from these 120 hours of play ? The most recurring memory I have is when I realised I have no other way to complete a mission objective, unless I have a kid-sized fulton to get that one kid off the tower near the ruins you fought Quite before in... And then I had to grind materials and shit to acquire it... This is the very first memory that jumps into my mind when I remember my experience with MGSV, the second one being the awkward "dramatic jeep-ride with Skullface"...

Now... I played and cleared MGS3 for at least 20 times in my life. At the very least. I wrecked MUCH more hours in it then in MGSV. And you know what ? I can fucking recollect every single word characters say in the cutscenes, I remember perfectly each and every trick you can use against bosses in the game, I remember the location of each and every weapon and item, save the Kerotan frogs, I remember it absolutely perfectly.

What I am trying to say is that having "freedom" in these big open worlds is sometimes not at all a good thing.The examplify my point try to imagine a glass of beer, it's cool, it's tasty and refreshing, makes you feel mighty drunk and happy, right ? This is basically MGS3. Now, let's pour it into a bathtub of water... This is MGSV.

My point: not every game needs open worlds and shit, a much more condenced experience will hit much harder every time it hits.

PirosThe4th3558d ago

You forgot about the part were ypu try to drink the beer from the bathtub diluted in water with a spoon. That's what it feels to play mgsv takes for ever and you only get an after taste.

sdcard4gb3558d ago

Yeah :)
I really tried to like it, though... Bought it on my birthday, said to myself "Damn, every single numbered game in the series changed my entire view of storytelling in gaming. Surely this will be the same."
And it wasn't. Sadly.
September of 2015 was one of the worst months in my life - I was heartbroken and constantly angry, especially with all the high scores the game was getting everywhere and from everyone... This video perfctly encapsulates my sadness - https://www.youtube.com/wat...

FreddyFazbear3558d ago

Bottomline: not every game needs to be open world.

iceman063557d ago

The issue, at least as I see it, is twofold. One, stop trying to force games to be open world. Some concepts and stories work well and some don't. Two, stop creating large worlds for the sake of large worlds. There has to be something compelling about the world for most people to want to see it all. What we need is more openness in terms of experiences in these open worlds. GTA V does a good job of allowing different things to do in a large world. But, even it could be much better. I want to feel like I am just part of the open world and that...somehow...when I'm not there it's not just waiting for me to interact with it. It's actually continuing on. It doesn't have to be persistent, it just needs to feel alive and functional all on its own.

80°

Playstation Plus Monthly Games for May: EA Sports FC 26, Wuchang: Fallen Feathers, Nine Sols

All available May 5.

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blog.playstation.com
FPSRUSSIA25d ago

What's Point in commenting your basicly closing down the site.

LiViNgLeGaCY25d ago

I'm surprised it's still the old site. I thought he said starting today?

Eonjay25d ago

Its like the final episode of the Sapranos. You gonna go to make a comment and when you click add th-

Profchaos25d ago

Timezone thing maybe.... RIP

darthv7225d ago

Insert the Ferris Bueller end scene... "You're still here? It's over.."

LiViNgLeGaCY25d ago

I think the only game here for me is Nine Sols. Was always interested in that game.

TheColbertinator25d ago

Glad I don't buy FIFA games anymore

Rebel_Scum25d ago

Hey now! Thats a great month.

Nacho_Z25d ago

Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.

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70°

Naughty Dog Was Reportedly Divided On Joel's Controversial Fate During Development Of TLOU Part 2

Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.

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twistedvoxel.com
SimpleDad26d ago

NO, that can't be... No! I can't... Really?/s

Cacabunga26d ago

They for sure chose the worst way to deal with it

-Foxtrot25d ago

Funny considering Bruce left half way through development and now we get told there was an internal conflict with the story direction.

Makes you think…

HectixRose26d ago

I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.

JEECE26d ago

It was ironic because people complained heavily about the story in the Uncharted games not having sufficient stakes because all the key characters always survived, despite the dangerous situations they were always in. Then ND killed a character in a more serious series and everyone lost their minds. Just shows that people don't always really want the thing they say they want.

CantThinkOfAUsername25d ago

I thought the more common complaint about Uncharted franchise was how the main cast are the good guys acting so nonchalantly while killing hundreds in cold blood (aka the dissonance between gameplay and story cutscenes). They just did it again in Part II.

Soy26d ago

Didn't have to kill him. Just have them part ways or Joel can "retire," whatever.

DarXyde25d ago

I don't think he would necessarily need to become a mascot (and besides, technically, I'd say Ellie is... So regardless, someone was going to be).

From a narrative perspective, I do think it has a similar effect to Ricky dying in Boyz N Da Hood: very likeable character, and you're really motivated to see the get back—in this case, it's more intense because it's an interactive experience. Most people hated Abby, but I get what they were after with portraying the cycle of violence and revenge—unfortunately, the game appears to want to take the side of the bad people.

But I will say that if Joel survived, it does become harder to tell an interesting story. What COULD have happened is an exploration into the rift between Joel and Ellie after the trolley dilemma events of the first game. It could have been interesting to see Abby out for revenge at the same time Ellie hated Joel.

Ashunderfire8625d ago

Sorry just had to say this lol! RICKYYYY!

Man Cuba Gooding Jr was miscast in that movie, but that part was cringey it was sad and funny at the same time man.

Ashunderfire8625d ago (Edited 25d ago )

I understand but the way they went about killing Joel, was poorly executed. Even the show of the Last of Us games tried to improved it, but it was just as bad. Well at least Joel got to know the reason why he had to die, before the death happened in the show. That part gave us the full context, but the game just let it happen with no pay off.

Joel death should have been a midway thing through the story, so we at least get to play him a little more with Ellie. Abby didn’t need to be this Hulk looking woman, but more like the show Abby which is a beater idea in my opinion.

+ Show (1) more replyLast reply 25d ago
InUrFoxHole26d ago

The only ND game that was so disappointing to me I couldn't finish it.

pwnmaster300026d ago

Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

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60°

Final Fantasy X 25th Anniversary Website Launches With New Nomura Artwork and Merchandise

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.

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twistedvoxel.com
-Foxtrot26d ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle26d ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk7725d ago

Final Fantasy VIII is great and you are always the first to defend it in the comments