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Microsoft Exec On Xbox Scorpio: Not Every Game Will Run At 4K/60fps, Depends On Developers

"Not every developer is going to decide to take that 6TFLOPs and do 4K/60fps with it," says Albert Penello.

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BLizardXD3571d ago (Edited 3571d ago )

why not maybe support two modes instead? A 4k mode and a 60fps hyper detail mode.

3571d ago Replies(17)
PhucSeeker3570d ago (Edited 3570d ago )

Optimization is one of the most important and easiest too screw up phase. Before they only had to optimize games for 2 consoles and pc (which is a nightmare in and of itself with how many type of hardware combinations there are), now they have to do it for 4 consoles and pc (excluding NX). And you're asking them to spare more time to do more optimization ? If you're not willing to pay more then no way in hell they can make it happen.

mhunterjr3570d ago

Most companies one so much more optimization. At best they'll just let Scorpio users download the 4K assets, and run the same xb1 code.

kevnb3570d ago

It's still the same architecture and api, just faster.

boomtube19873570d ago (Edited 3570d ago )

Anyone with slightest knowledge of hardware knows that for a 6TFLOPS gpu...4K isn't gonna run in a AAA game. Additional to the low power CPU that cannot benefit the 4k argument...we are NOT going to see native 4k. Just 4k upscale. No different than current Xbone with fake 1080p upscale from 720p/900p. I would suggest 1080p 60fps in all AAA games instead. 1080/60fps>4k anyday of the week.

aviator1893571d ago

I mean, this does make sense.
You can't guarantee all games running at 4k 60fps if it's up to the devs.
4k 60fps means devs will have to cut back in certain aspects of the game, so some devs might not want to go down that route if they want to make a more expansive world with more things going on, more effects, etc.

DARK_WOLF3570d ago

Exactly. A few of devs have already said they would rather do 1440p or whatever and up the graphical effects on scorpio and have it scale up to 4k.

1st party games will most likely be native 4k tho as ms is pushing it.

jukins3570d ago

I'd be very surprised honestly if any aaa games were 4k/60fps. I understand the optimization potential of a closed boxed super system but really when people are spending thousands and still struggling achieve that 4k60fps standard it's hard to believe a console aimed at plug and play gamers will be affordable and capable.

DARK_WOLF3570d ago

1080p/60 games like forza, halo, gears ect all done on a system with 1.3 - 1.4tf gpu, jaguar cpu and 68gbps 8gb ddr3 + esram.

You think they wont be able to run those same games 4k/60 with a 6tf+ gpu, amd zen cpu and 320gbps 12gb ram?

Albert penello has already confirmed it and its not hard to believe really considering the spec jump.

CYCLEGAMER3570d ago

@jukins,
If devs like Turn 10 can do 1080 60 with 1.6 tflps, I am pretty sure they can do 4k 60 with 6tflps.

game4funz3570d ago

With dynamic resolution MS will definitely make their games 4k

Rhythmattic3570d ago (Edited 3570d ago )

And lets point out DC PSVR is running @120FPS (with reprojection).... Obviously with cut backs...
So, Scorpio could be 4k Native as could be Neo..

Point is, its all a matter of what boundaries the developer pushes..

Afterall, Tetris could easily run at 4K on any console capable of a 4k output.

And that there is Fact.

Edit: Why the disagrees?? Hate facts??
Let me just leave this here...
http://n4g.com/news/1948593...

Oh , and this.....
"Then we have performance. Not unsurprisingly, the game operates at 60 frames per second with asynchronous time-warp essentially 'upscaling' this to a full 120 fps as it reaches the headset."

http://www.eurogamer.net/ar...

Fanboys=Hate facts.

thetorontokid3570d ago

Console gamers don't really play on monitors, don't think there is any 1440p ultrawide TV sets. Would be cool if consoles games starting supporting that res thou.

rainslacker3570d ago (Edited 3570d ago )

4K/60 would be quite the feat to pull off at 6Tflops. It's certainly possible, but the visual fidelity is going to be compromised. Since 1st party games tend to be ones that show off how good the system can look, the more likely scenario is to use higher fidelity renders, with more effects, to look more impressive, then upscale it to 4K. To the naked eye, it can be really hard to tell the difference, and you need tools akin to digital foundary type analysis to really tell. Anyone that's watched a standard blu-ray movie on a decent 4K TV will tell you just how good it can look over the standard 1080 TV.

Going into it all, most console gamers aren't going to even really know the difference. But they will certainly be able to see the graphical downgrade required to run 4K/60.

Thing about the X1 now is that it's 1/4 the proposed power of the Scorpio. It can have a hard time reaching 1080/60, and 900/60 or 1080/30 are much more common. On top of that, the TFlop increase isn't a linear scale, so simply quadrupling the power, does not mean that games that were 1080/60 before, can now run at 4K/60 because it's only 4X the pixels. Despite each pixel being rendered, it takes proportionately more power to render all those effects when more pixels are added to the frame.

Scorpio will not be a 4K/60 machine for big games. Even a modest game won't likely see it. Some may achieve it, and still look really good, but there are going to be sacrifices somewhere to make it happen. Whether those sacrifices are apparent will depend on the design of the game, so it's impossible to say that one game will be great because of it, and another will suck with any certainty.

I think the only games which will likely see 4K/60 will be rather simple games. Maybe the more complex indie type titles....which we see some 4K offerings from time to time now.

Unfortunately, with the target specs, even beyond the TFlop rating(which is the most useless number to base these things on to be honest), the power just isn't there to support it. Doesn't matter how much more efficient consoles are over their PC counterparts....6TFlops, no matter how those flops are structured, just isn't enough to push 4K/60 with any reasonable ubiquity to make it a huge talking point the way MS is doing. No matter how efficient the system is, you still can't force a GPU to perform more than it's designed to do, and 6TFlops isn't designed to push 4K/60 at high visual fidelity in any configuration of the factors which make up a TFlop rating.

Like DX12, I think MS needs to start curbing this enthusiasm and expectation that's building for Scorpio. It's doing the job of getting people talking up the system, but it's not going to be able to deliver, and it's going to leave a lot of disappointment in it's wake, which will lead to eventual ridicule of those now promoting it, and more reasons to be dubious of MS claims for their hardware in the future.

1440p/60 upscaled is certainly a much more reasonable goal at 6TFlops, but I feel that 1080/60 upscaled is likely to be the most common resolution, because it requires the least amount of work on the developers part to "scale" the game for the Scorpio mode, and may only require reduction optimization on the legacy hardware, thus allowing for the most streamlined development process.

+ Show (4) more repliesLast reply 3570d ago
itBourne3570d ago (Edited 3570d ago )

Is everyone in here delusional? Does anyone on this website actually know what 4k/60fps is? So the ps4 and X1 cant manage to run most high end games at 1080/60, but everyone wants to throw around 4k/60, oh you people are so funny.. Yeh lets throw out tflops and use simple multiplication, because clearly that is how that works.

Nibbs3570d ago Show
jmc88883570d ago

It's pretty funny. Go read benchmarks of an overclocked i7 coupled with a GTX 1070 or 1080, and see how hard it is to get 4k/60 on ultra or near ultra settings.

Now realize Scorpio won't be nearly as powerful, like half as powerful, and graphics in the meantime will be getting more extensive.

If you notice many games were 720, 900p on the consoles. Some even 30fps at those resolutions. Look at Quantum Break. Those sorts of effects and more are coming to mainstream games in the years ahead.

Now what would Quantum Break be running at on Scorpio? 4k/60? 4k/30? Nope. Try 1080/60, with dips.

Sure Scorpio could run 4k/60 for games that came out in 2012.

The best way to say it is this. Scorpio will run 4k/60 less well than XB1 plays 1080/60. It's that simple.

XB1 is much closer to being a 1080/60 machine than Scorpio is to being a 4k/60 machine.

Both machines can do it, hell even Neo will be able to do it, but only if you are asking it to run medium settings on a game developed in 2012.

Since that isn't going to happen, it's going to be very rare, and games will have to be optimized to include a level of quality lower than low in order to achieve it.

People just don't understand. To truly do 4k/60 in 2017-2020 timeframe, you are going to need 15-20 Nvidia TFLops with a powerful i7 processor that is overclocked to 4.3-4.8 ghz. That's just reality, and could be on the conservative side. You really might need MORE.

So if people are thinking 6 TFlops (which is really like 5 Nvidia TFlops) coupled with a underclocked mobile CPU is really going to power 2017-2020 quality games at 4k/60 are taking some crazy drugs.

It's simple Phil Spencer said it is equivalent to a GTX 980. Well GTX980 doesn't run 4k that well, let alone 4k/60. Let alone on a mobile CPU that is underclocked. Let alone on more advanced graphically games from 2017-2020.

The few times they hit 4k/60, you can bet your butt that they made extreme sacrifices to get there. None of the advanced graphics. Low or below low settings. It also won't be a stable 60.

badz1493570d ago

@itBourne

where have you been since E3? "6TF computing power", "True 4K gaming", "it's a monster" etc. have you been missing them all?

at first, it was 4K as standards, now not all games will be 4K. since their reveal, it's like they have learned nothing when it comes to mixed messages to the public.

rainslacker3570d ago

As someone who actually writes tools which deal with graphics rendering for PC and consoles, I can say with 100% assurance, that 99.9% of the people on this site have no clue what it takes to render a 4K image, or even what a TFlop rating means, or what makes up that rating and how that pertains to the overall ability of the GPU to actually achieve different things. I could list several configurations of the things that go into the TFlop rating, and talk about how it's beneficial or detrimental to different aspects of graphical fidelity, but no matter how I work the numbers of all those things no one knows anything about, I can't see how 6TFlops could manage to render a high quality, or even a medium quality(what we expect from most console games now), image at 4K/60.

The hope that because consoles are more efficient is the only thing they have to fall back on, but it completely ignores the fact that the TFlop rating, even if optimal for rendering high quality, does not scale proportionately to the number of pixels which actually have to be rendered. 4X the pixels rendered at the same quality and frequency(fps), requires roughly 6X the power. Basically, for every doubling of pixels, it requires double the power....and what's achieved is still highly dependent on the actual factors used to make the internal frame processing of the GPU itself.

Some games will achieve it. They won't be graphical showcases though. They'll just be very sharp images. Lighting, particle effects, texture detail, and shading will all take a hit.

+ Show (2) more repliesLast reply 3570d ago
thetorontokid3570d ago

Only games that will hit 4K/60fps are Xbox live arcade....

3569d ago
ApocalypseShadow3571d ago

The problem is gamers thinking that all games need to be a certain way to have fun with it. I've said this in other comments that it's okay to have 30/60fps,1080/900/720p...Who cares. Is it fun is the question?

The developer is going to decide what type of game they are going to make. Liking graphics is okay but the whores take it too far. This gen, developers decided on 30 or 60 fps. Depending on that, the graphics are going to be a certain way. All games this gen could be 1080/60.But then these gamers will say that the graphics aren't that impressive.It's not that consoles can't do it. They can. Just don't expect amazing graphics.

Second, gamers buy broken, shoddy made games that need lots of patching and think it's the consoles fault for crappy work and low frame rates. And they now have it in their minds that more powerful machines will fix the problem and all games will be 4K/60fps.Nope.there still will be resolutions lower than 4K or frame rates less than 60. And it won't fix crappy developers who don't finish their games before releasing it.

This article is letting them know before their delusions gives them disappointment with Scorpio and neo like it is currently.

Kokyu3570d ago

I personally dont care for 60fps makes the game action look like its in fast forward to me Im happy with 30fps and 1080p. Ill wait to these "premium" models just like all this VR nonsense. If sales are good and they have a must have game Ill make the jump but having bought a 500$ collectors edition Ps4 Im in no hurry to buy a Neo. Hell I need a 4k tv first.

jmc88883570d ago

Because 30 FPS is not fun. 720p looks janky as hell.

Some people try to separate the two... graphics and the fun quality of a game. I've always found that you need both working together at a certain level. The medium and how it is presented can completely get in the way.

We used to game at 360p and 15 FPS. We moved past that thank god.

Even 240p, 10-20 FPS you'd find on a lot of older games like on the NES at times. (hell even lower resolution on things like Atari)

You have to think of your tv and power level of a machine being a dirty window in the quest of looking at what's outside. The more dirty it is, the less you can see out of it. Basically, it gets in the way. Can you still enjoy the scenery with a dirty window? Sure. But it won't pop at you or give you the full experience until you clean that window.

So if you have a display and the power to run a game at higher resolutions and framerates, you aren't playing the game through a dirty window. You can see more clearly. It's that simple. The display and function of the game stop being hindrances to the experience.

Therefore, the game itself isn't the only judgment that determines fun. Just like you can't have fun if you have a little brother or kid nagging at you.... you can't have fun if the framerate is causing you to not be able to efficiently track your enemy, or the resolution makes it so it's hard to traverse the game world. (especially if it's coupled with a bad framerate). Especially if you're used to higher framerates and resolutions.

The game isn't the only thing that impacts fun, the medium of how it is presented is a very important consideration. That's why if you can ever increase the resolution and framerate of a good game, it becomes an even more enjoyable experience.

30 FPS is most definitely a hindrance. Is it more devastating on some games than others, sure. But it is noticeable in EVERY case if you know the difference. Even 60 FPS isn't that good. It's the MINIMUM for many people for a reason. Because if you've ever played games around 120 FPS, you know even 60 isn't that good. 30 by comparison seems like a slideshow. Seriously.

Higher framerate means you can interact with that game world more smoothly. You can read and react to the 'fight' or whatever is going on much quicker and smoother. You can better plot your trajectory and gun path and read your enemies better. It's not even a question. It's reality. Hell, for whatever reason, I was playing Overwatch on PC and I play it at 120FPS. Smooth as hell. For whatever reason it was playing it at 38-50 FPS. Damn near unplayable.

think most will stay at 1080/60. Indies should hit 4k easier since they try to do less.

jmc88883570d ago

What fidelity level, what resolution, and what framerate is something that is determined by the power of the machine and the way the developer wants to make the game.

With Scorpio they could do any of the following, if Microsoft allowed it.
4k at ultra low settings and anywhere between 20-60 FPS.
1080 at very high or ultra settings and 60 FPS.
1080 at medium-high settings and 120 FPS.
1440 at medium-high settings and 60 FPS.

There could be more, like utilizing 1800p or 1620p, but those are rarer.

Personally I think most of the AAA games are going to go for 1080/60 route. This allows the high fidelity they want to achieve while maintaining acceptable framerate and hit the native resolution of most people's tv's (for the moment).

Some will try for 4k/30 to really max out the visuals at the expense of framerate. Of course they'll also be sacrificing on visuals as well, but they'll be choosing one aspect resolution over other graphical aspects.

Some may try for 4k/60, because they want to hit that and sacrifice anything and everything to hit it.

It's sad that with consoles you really don't get much of a choice on how you prefer it. Because ultimately that's what it comes down to. What do you prefer.

Ultimately Scorpio seems like it's going to be a great 1080/60 machine, that could do 1080/120, but likely won't be allowed to do it. A poor 4k/60 machine, and somewhat decent 4k/30 machine if you can accept lower visual quality settings to achieve 4k.

I think most devs are smart enough to make their game around strengths of a console, not it's weakness. I think the big AAA games are going to stick with 1080/60. Now, perhaps you'll see a situation where the multiplayer will be 1080/60, and perhaps on a couple of those games they push 4k/30 for the singleplayer, but it won't be that likely. As for standalone single player games, I

rainslacker3570d ago

Yeah well. Despite the fact that MS is covering their bases by saying that it's up to the devs when it's prudent, it's not like they are being that forth coming that the Scorpio isn't the beast that most people seem to think it is. People are placing pretty high expectations on the machine to deliver something that in no conceivable way it can actually do with any routine certainty with a quality that most gamers are coming to expect.

I don't think the average consumer really cares that much, and just prefers to have fun, and occasionally loves to have that game that really shows off their systems, because who doesn't love a "wow factor" kind of game from time to time. but at the same time, it's just natural for parts of the community to over hype things, and then eventually be disappointed. The biggest problem is, when that disappointment comes, they forget what they said, and change something else to be important....normally when someone more intelligent than them comes along and says what is actually important for them to cling to.

MS is trying to play both sides of this. They did the same with DX12 when it was about to release. once Phil took over, I think he was quite wise to try and temper those expectations that so many were putting on it.

Now, though, it seems MS wants to use this 4K thing as a major selling point to keep people talking about the console, despite the fact they have to know they can't deliver on it...and going forward, all they have to do is say that it's up to the dev, and they can go on being held unaccountable for overstating what is about to come.

This article is letting people know to temper their expectation. Problem is, some people still won't listen, and until the Scorpio releases, and they realize it won't deliver all that they hoped, they're going to continue to believe what they want to believe.....no matter how much contrary evidence is provided to them....even when it's from the MS horses mouth. Same thing happened with DX12. Same thing happened with Cloud. Same thing will happen here. History has a habit to repeat itself, and it's always the same people who keep repeating it.

MS hasn't lied about 4K, but I do feel they are greatly misrepresenting it, while also making sure they can't be held accountable for false promises.

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Hoffmann3570d ago

Yeah...stating the obvious.

Lennoxb633571d ago

Of course there will be games that will prioritize graphics over a 4k res and 60 fps. Or games the Scorpio can't run at those settings. That's pretty obvious.

JasonKCK3570d ago

How many times do they have to say this?

Unspoken3570d ago

Well they have to cover all their bases now because journalist and trolls, maybe one and the same?, make tin foil articles...:

"No 4K/60FPS?!?! M$ lied to the people and are corrupting our minds while they watch you through your webcam and detect your every thought."

rainslacker3570d ago (Edited 3569d ago )

Probably as often as they have one of their execs gush on about 4K/60 on the Scorpio. Penello being the most recent offender over the weekend.

I know MS isn't outright lying about all this, but they are making sure to play both sides of the field to make 4K/60 a thing to talk about, while on the other hand, claiming that they aren't actually responsible if a game doesn't reach that level.

It is MS that really started this whole 4K talk to begin with. Their E3 reveal was riddles with the impression that the machine would be delivering such a thing in full force...with only a comment from Phil afterwards that it's up to the devs. Since then, MS execs have made similar claims....with the obligatory followup that it won't be that ubiquitous or standard.

So don't blame the users for believing it, and IMO, MS should make every effort to curb expectations which they can't deliver on. i would prefer that greatly over them misleading people to have heightened expectations, which eventually leads to gross misinformation campaigns.

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60°

Take-Two CEO Once Again Side Steps Grand Theft Auto 6 Price Point

Strauss Zelnick says price of GTA 6 is being carefully considered and that Rockstar is focused on "making the most spectacular piece of entertainment on Earth."

Kuma33d ago

If GTA 6 abandons everything that made GTA 5 great, it will crash and burn right out of the gate. GTA 5 was funny and not at all PC. My worry is that they will cave to the PC crowd and ruin the vibes.

Eonjay33d ago

They got freaking BBLs twerking on the top of trucks for the gram, the freaking Flordia joker, and dude running down the stree in their undies and you are worried about it being 'too PC'? The internet has runied gamers. It doesn't matter how non-PC they make the game, you will all listen to the grifters telling you not to believe your lying eyes lol.

gigoran833d ago

"Rockstar Games’ co-founder and former VP of Development Jamie King said he envisions GTA 6 as a game that’s “maybe not quite as edgy or quite as funny” as its satirical predecessors."

oh yeah, totally internet grifters spreading rumors...

blacktiger33d ago

That's part of the plan, they destroyed you but they need to destroy the shareholders? Only 1 shre holder is the true elite that don't care

1nsomniac33d ago (Edited 33d ago )

Meh.., if it’s above £55 I ain’t buying it.

Rockstar are genuinely not half the company they used to be. I was a die hard GTA fan I’ve purchased every game and expansion and spin off day 1.

My opinion of GTA6 is that I can take it or leave it. Not bothered. They burnt too many bridges.

DaReapa33d ago (Edited 33d ago )

So they're actually leaving the door open for an L.A. Noire sequel? Nice!

VaNdAl33d ago (Edited 33d ago )

He should just come out and say it already it's getting stupid it's going to be a 100 bucks $200 for the special edition🤡🤡; 29315;🤣♿

Storm2333d ago

I won't be getting this game until I can get it for $70. SHoot, I could wait for it to be even lower. I don't need the game that badly as my backlog is still huge and I am enjoying playing other things.

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40°

Talking Aliens: The Video Games With Author Mike Diver

Skewed and Reviewed have posted an interview with Author Mike Diver about his pending book on Aliens video games.

70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay34d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn235d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers35d ago (Edited 35d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn234d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown35d ago

You don't really know how this works huh?

Profchaos35d ago (Edited 35d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay34d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay34d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac34d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger35d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300035d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde35d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood35d ago (Edited 35d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde34d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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