
As part of the latest Gamasutra podcast on next-gen development, Bethesda Software's Todd Howard (The Elder Scrolls IV: Oblivion) has commented on the trials of next-gen game development, noting that next-gen games must "pick their battles" when it comes to feature implementation.
Howard, who has just finished executive producing critically acclaimed Xbox 360 and PC titles Oblivion, commented in the podcast: "Now that you can see one game do amazing grass, or another game do amazing facial animation, consumers are savvy enough to to know that the hardware does all of this... You kind of feel obligated to do all of that, and so the time it takes to really detail out all of these elements goes up exponentially."
The Bethesda exec also added: "I think what we are sort of seeing is that you need to pick your battles. Meaning that the games overall might start doing less, but those elements are much, much more realized."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."