
"Given the absolutely massive amount of fixes and new features added to No Man’s Sky in the short window before certification and launch, Paul is excited to see what future patches will bring to the game. Obviously, there are a laundry list of features No Man’s Sky could use, and we can talk about minor things all day long, but he wants to focus on the larger aspects of what this game could evolve into.
Something in development mentioned by Sean Murray himself is the ability to build your own bases on planets, and the ability to possibly collect/build/hijack larger freighters as well. Paul is all for these ideas, but he thinks in order for those to be implemented, a new gameplay system needs to be formed. He'll call it a “Homeworld” system.
The problem with something like base-building right now should be pretty obvious. What exactly is the point of spending time and resources building a base on a planet, even one you like, if you will almost certainly move on from the entire system soon enough, and never be able to come back?"

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No Man's Sky's latest update, Breach, delivers ship wreck salvaging and expands the recently added ship building mechanic.

We've all heard the No Man's Sky story by now: controversial launch followed by, as commenters often put it, the greatest redemption arc in the history of gaming. Somewhat remarkably, developer Hello Games' exploratory space sim has now received almost forty major updates since its launch in 2016, all helping No Man's Sky turn its initial "Overwhelmingly Negative" rating into "Very Positive" on Steam. But earlier this week, shortly after the arrival of its Voyagers update, No Man's Sky hit another incredible milestone, reaching its highest Steam player count since its launch nine years ago.
Wish other devs supported their games for thos long. There really isn't any excuse for an indie dev to be able to do all this free, but aaa studios cant even fix their games before dropping support.
I don't understand the point of base-building. The whole point of the game is to go out and explore and discover new planets/species, so whats the need for building a base if you're gonna leave your base behind to go explore another planet anyway??
Metroid Prime 4 should take notes from this game.
I didn't buy the game, but I think it's a missed opportunity( at least for now) from the very first moment I heard about I thought that it's a tech demo at best, the only aspect they kept talking about for 2 years was how giant and random the universe is, they didn't talk much about anything else, which doesn't make it much of a game really, but I'm glad for the people who are enjoying it and saying that it's not at all repetitive. If I was asked what features I want to see in this game in order to buy it, here are couple:
- Ability to craft a ship, build rooms in it ( kinda like making it your own house) craft weapons and defences for it.
- Add factions, and the faction with the most discovered planets gets extra benefits.
- Multiplayer co-op (Duh!) or at least make it like an MMO where you can see other people in a hub area or something, and trade stuff with them.
- Adding tougher enemies like bosses who spawn in certain areas.
Would be nice to pick a planet people want to keep going back to, even if it's just the one
Co op is my number one. These planets and this universe is so big, it'd be fun to experience the with a friend... Split up on a planet and mine for stuff together