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What Fallout 4 DLC Should Have Been

Fallout 4 DLC is wrapping up with Nuka World, but as we reflect on all the content, we can't help but dream of the ideal hypothetical Fallout 4 expansions.

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allyoucangeek.net
-Foxtrot3582d ago

Maybe you know not half of it being small little DLC packs which mods have done for free or could have been added for free

We should have had at least 3 huge DLC packs.

KillZallthebeast3582d ago

If only it was the same as the new vegas dlc. Old world blues was my favorite by miles

3582d ago Replies(1)
TheUnsuper3582d ago

why can't they do it like new vegas

Redx1653582d ago

What a true disappointing game...

Doesn't even feel like a RPG game. Feels more like a Minecraft hybrid. Its sad the only replay value that game has is its building mode..

Skyrim Remastered can't come here soon enough

spoilerjerk3582d ago

The biggest issue is that Fallout 4 was designed around gameplay mechanics nobody wanted in a Fallout game. First off, it felt like a open world shooter... just about every mission consisting of go here chat to these people who want you to go somewhere else and shoot everything in sight. The other issues being settlement building, which is atrociously implemented to begin with but completely killed the game. And as much as I'd like to say I'm looking forward to a future Fallout game I'm actually not, I think the building/shooting components will even become more obvious. Reminds me of Mass Effect going from epic space RPG to a Gears of War clone.

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40°

Fallout 4 Switch 2 Graphics Comparison Reveals Performance and Resolution Differences

Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

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twistedvoxel.com
60°

Fallout 4's anniversary update wasn't as impactful as hoped for, Nexus Mods have assembled their own

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

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rockpapershotgun.com
160°

Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.

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gq-magazine.co.uk
jznrpg206d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot206d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder206d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain206d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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