
Five years in the making by indie developer Hello Games, No Man's Sky is a game of incredible scale from a relatively small team. Built on an in-house engine

David Zaslav talked up the future of Warner Bros., HBO Max and linear channels in an earnings call that avoided any questions about the pending sale.

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

The project is being developed by a cohort of former Forza Horizon developers.
The game looks great. There are technical issues with significant pop in but the overall art style and the insane scale by far outweigh these issues.
Voxels huh?
Very impressive foe a team of 8 or so people.