
Blendo Games, an indie development team run by Brendon Chung and known for their surreal and highly experimental games has released the source code for their latest release, Quadrilateral Cowboy, under the GPL license. This move will certainly help other independent developers interested in using the idTech 4 engine for their projects. Excerpt from the Quadrilateral Cowboy F.A.Q. What technology does Quadrilateral Cowboy use? Quadrilateral Cowboy uses a modified version of id Software's idTech4 engine. It uses iodoom3 as its code base. SDL2 integration was done by Aaron Melcher. Where can I download the source code to Quadrilateral Cowboy? Click here to download the source code (12mb). Quadrilateral Cowboy uses the idTech 4 (Doom 3) engine. The source code is written in C++ and includes the solution files for Microsoft Visual C++ 2010. The source code is released under the GPL license. Source: Quadrilateral Cowboy F.A.Q.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.