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IGN: The Darkness Hands-On (360 Version)

The dreaded licence game scenario is as follows: generally speaking, original is best - adaptations only dilute or disappoint fans of the series or property in question. There are, of course, obvious exceptions to this rule of thumb such as GoldenEye, Aliens vs. Predator and, more recently, Chronicles of Riddick: Escape from Butcher Bay. Riddick in particular took a vaguely established character, Riddick, and reinvented his back-story, putting players in a brilliantly designed first-person stealth-em-up. By all rights, the game exceeded the depth and quality of the films upon which it was based. Playing with the use of light and dark, as well as the gritty futuristic prison setting, Riddick showed exactly how to handle a licence...

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xbox360.ign.com
beans7066d ago

From what I just read this game has the ingredients to be a sleeper hit on 360 and PS3 for 2007! Some of the best textures ever seen and a more extensive physics engine than HL2 sounds good to me!

Maldread7066d ago

I gotta say this game has grown on me. At first i couldn`t care about it, but it just keeps looking better and better for each preview.

In Norway we always make fun of the sweeds, but i guess that can`t include game developers.

HaKeRsCanRotINHEL7065d ago

this game on my MUST HAVE list right now!

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer25d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde23d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy23d ago

And then MK1 killed it again.

DivineHand12523d ago (Edited 23d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net