30°

Comcast's usage cap: Is the sky really falling?

Few Comcast customers will ever consume 250GB of bandwidth, and in fact it's probably several times what Comcast's network can provide to all users anyway. If a large fraction of Comcast's customer base is now encouraged to start sharing its own high-definition home movies on peer-to-peer file-sharing services, network congestion will impose a much lower limit.

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news.cnet.com
Credit url:http://digg.com
GodsHand6443d ago

Maybe that writer should do some more math. How customers x monthly bill = $$$$$$$. How much of that is profit. I think this move would just allow comcast or any other company to make more money, and pay their VP insane amounts of money per year.

I remember Timewarner wanting to test this out in Texas. I live in Texas, and pay $50.00/month. I put the 2,000,000 suscribers here in Texas. That add up to large amount of money. Some may even pay more with TV, Phone service. I pay just for Roadrunner basic line. I know not everyone pays, but out of how many don't pay vs pay. Low enough to not bother with taking them to court.

pixelsword6439d ago

Comcast is wrong for doing that and will ruin Downloadable movies. Who will waste Gigs for a movie when they can buy it at the store? . Comcast sucks. I hope someone else starts online companies so we don't have to deal with this bull.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney8d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage9d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman8d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb8d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.