
Smoothing out the difficulty curve isn’t about making the game easier, it’s about giving players the tools to be better.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
If they made them easier, it would enable people to rush through them and they would turn around and complain the game is too short.
From found a formula that works well, and it's hard to see how they could make it much easier without harming a piece of what makes the games work well. A big part of that is psychological- make the player feel a sense of dread, or make the next enemy appear tougher than it is.
Anyway, it's a moot debate as From said they aren't working on more Souls games.
No. Either learn the mechanics or summon help.
It's hilarious when people who coop the dark souls games claim it's easy.No shit it's an easy game when you coop it or spam spells.
It's really well balanced now but if they wanted to make an easy mode I think reducing the cost of upgrades and boosting the starting stats would probably be enough