
Isn't it useful when developers fix a glitch that used to exist in an original game? Sometimes it's about utilising your skill to get your desired result.
The best way to experience a unique chapter in AC franchise history.
Give me a proper PS5 port with trophy list, Syndicate too and I'd happily buy them both again
The French Revolution waits for no one.
But now it runs at 60 FPS on PlayStation and Xbox Series X.
Rediscover Assassin’s Creed Unity in breathtaking clarity.
Fans have recovered Ratchet and Clank: Clone Home, a long-lost 2006 Java mobile game canceled before release, marking a major success for video game preservation.
I try not to cheat because it sours the experience for me. I legitimately have less fun no matter how minor the cheat. No idea why, but I seem to inherently be a purist that values the intended experience. The one exception may have been using the Trainer/Fly glitch to get Mew in Pokemon Yellow forever ago.
Some games benefit from a glitch that reduces monotonous tasks.
I don't mean the type of tasks where you think "that's boring", I'm talking about those ridiculous types where you have to spend an obsurd amount of dedication & time on them.
For example in "Sword Art Online Hollow Fragment" when you're grinding implements, proficiencies & skill mastery.
In hindsight I wish I didn't patch my game, since I've had to do it all normally.
I remember I figured out a 100% 3 pointer spot in Basketball Nightmare, on Sega Master System. The very bottom corner of the court. The game prevented you going out of bounds as well so it was easy to get to.
The game was so hard, it was the only way I could clock the game. But I was like 10