
Wired writes: "A lot of the buzz around the Wiimote, when it was first introduced in the fall of 2005, was centered around the fact that the direct-pointing capability of the device would make it perfect for playing first-person shooters with pinpoint accuracy. Nintendo made this crystal-clear at the first hands-on demo of the device at Tokyo Game Show, when it let us play a version of Metroid Prime 2 that had the controls duct-taped on. Even then, it made perfect sense".

There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.

Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.

Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
" This helped spawn the popular wisdom (true or not) that hard-core games won't sell on Wii"
Actually it did sell due the hype.