All Channels
Popular
280°

id Software: Async Compute will be a major factor in all engines across all platforms

John from DSOGaming writes: "A lot has already been said about Async Compute. And after everything we’ve seen so far from NVIDIA’s side (including its latest GPUs), it appears that AMD will triumph in all games supporting it. Not only that, but it appears that more and more engines will support this specific feature of DX12 and Vulkan."

Read Full Story >>
dsogaming.com
Erik73573589d ago ShowReplies(3)
ULTp0ltergeist3589d ago

AMD is innovating in a way with features but Nvidia has better design and quality.

Erik73573589d ago Show
bulletskillutwo3589d ago

i hope to see more people utilize this, because doom imo looks and plays amazing. especially on the consoles.

Razzer3589d ago

I'm running Doom on high settings (1080p) with a frame-rate hovering around 100 on a less than average R9 280x. I've never seen performance like this on any of my games. A bit mind-blowing.

Kleptic3588d ago

Completely agree. I'm pretty cpu bound most of the time for any game. Still using an A10 6800k w/ igpu disabled, but OC'd to 4.8ghz. I can get by, could still hold a little over 60fps in BF4 multiplayer...but, I expected Doom to hurt more on the gpu side...

I'm using a 280x, too. 1150/1600 clocks and Doom was completely playable and find with ogl. mins around 55 on high settings, other than some really bizarre spots in certain levels where it would dip into the 40's. With vulkan, I'm averaging over 100...On ultra, averages in the low 70's even with full shadow detail (the big killer as far as settings go it seems like). I've left it on Ultra for everything else, but bumped that down to medium, as now it never mins below 60. Very happy with the bump, as I'll be upgrading a cpu before gpu and was hoping that the card still had some life in it...definitely does.

3588d ago
PersonMan3589d ago

What a dumb article. It doesn't even explain what Async is. Am I just supposed to know?

Deano19883589d ago (Edited 3589d ago )

Why would they detract from what they are trying to put forward by wasting a load of time exlplaining something you can read up somewhere else if not on their own site.

bulletskillutwo3589d ago (Edited 3589d ago )

Asynchronous compute allows all GPUs based on AMD’s GCN architecture to perform graphics and compute workloads simultaneously.

joeorc3589d ago (Edited 3589d ago )

@bulletskillutwo
Exactly.

Now also there is something even more significant added in there many also are overlooking about this ..do you know what : " Big LiTTle Technology" is being deployment now not only in smartphone, tablets and smart TV's , but also our current game consoles like the Xbox one and PS4 use such , but you cannot access the little satalite processors in the Little configuration.. But next few years there will be accessible on other future systems..

This is going to be very important, because compute clustering is now going standard moving forward..Small cluster compute systems inside a much larger compute system, but the little compute clusters can run in background or compute its very own compute and graphics compute workloads separate or in tandem with the much larger big system.

Key point being , right now many smartphone QuadCore or OctoCore or Deca Core chipset already are Big LiTTle configured Systems, and now these same systems are being included into the Desktop, tower and game console systems we are playing on now..right now it's being dedicated to just security..a very small isolated compute cluster..but soon more robust ones will be included, and not just one or two but more than 4 , or Even 8 of these small LiTTle compute cluster chips mounted directly onto the mobo.

Here is the information if you and others are interested:
https://community.arm.com/g...

Since they are going also into servers configuration systems itself..it makes for advantages to now combine pin to pin x86 & ARM Soc's to such a configuration.. Hell AMD was going to do such with its Puma, but global foundries made it cost prohibitive.. But other companies are looking to add in..

One of reasons many, but take a look at this..

https://youtu.be/ei9uVskwPN...

Very robust compute server for power efficient and low costs to setup.

dcbronco3589d ago

It also makes them more efficient by having all CPU cores communicate with the GPU to keep the GPU fed constant work. GPUs can have a lot of idle cores because the CPU can't feed it assignments because only one core was talking to the GPU in the past.

AMD ftw!

LostDjinn3589d ago (Edited 3589d ago )

"this specific feature of DX12 and Vulkan"...?! WTF?
What's OpenCL? What's the PS4 running on? Apple run what again? Hell, do you even know what the hell you're talking about?

Async compute is api and hardware dependent. There are many APIs and many versions of different hardware that are capable. What you've written (excluding id software's input) is little more than chin poo.

Edit: @OpenGL. Yeah it is good.

OpenGL3589d ago

Glad to see AMD's design and work with the consoles is finally paying off on PC.

MyDietEqualsGames3589d ago

I've missed the informative posts you and VulcanProject would post, such as the ones posted over the years on this site.

I hope to see you guys more on topics such as this.

OpenGL3589d ago

Fire Strike doesn't use async and it's a synthetic benchmark supported by Nvidia, it's hardly more credible than actual game benchmarks.

Show all comments (38)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

Read Full Story >>
simulationdaily.com