
J Station X: Neil Druckmann, the director of The Last of Us and Uncharted 4: A Thief's End says that diversity is as important as graphics and gameplay.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
For me, I don't mind Diversity of gaming, but I do know a lot of people hate it. And I agree that. It is something that make people scare of it. There are some people willing to support diversity and other people don't want it. Story, characters and gameplay are very important to me. I'm still neutral about this. Year and year, video game have slowly evolved in good way and bad way. That's just my opinion really. One more thing, it is something that I have to think about it.
SJWs aren't going to buy your games so you can stop acting like you care about them.
Is this a joke? This can only be a joke!
ND now drinking the kool-aid too... So sad. But graphics are not as important as gameplay either. That is nonsense.
I'm going at this from an SP game perspective.
From Druckman, quoted in the article:
"When you make a game, you have these different pillars that you’re trying to balance. It’s graphics, it’s gameplay, it’s story and you’re trying not to let any one pillar overwhelm the other. You’re trying to just keep all of this stuff in your mind like, how does it all work together? Recently, I realized that there’s this other pillar of diversity. That’s just as important as any one of these other pillars".
I see where he's coming from and respect his opinion. In fact I agree to an extent BUT I feel the execution of his statement is going the wrong way. The way I see it is that diversity is not it's own pillar. It's part of the story pillar. The diversity of the characters should come naturally from the story/lore/setting of the game.