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30°

Heavy Rain: Quantic Dream's Leipzig Experience

Jeff Rubenstein reports:

"It's been a few weeks since we brought you any news from Europe, and while this post isn't the most timely, since it's about Heavy Rain I thought you'd forgive us ;-)

Guillaume de Fondaumière, the co-CEO of Quantic Dream and Executive Producer of Heavy Rain wanted to share with readers of the PlayStation.Blog his feelings when revealing the title to a huge audience for the first time. As Heavy Rain is a deeper, more emotionally-tied game than we're used to seeing - it's actually a good fit. Also, we have a trailer to share with you that you may not have seen.

Take it away, Guillaume!"

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blog.us.playstation.com
UNCyrus6473d ago

Did everyone else see the button icons flashing constantly during the gameplay? I know that they advertised this as essentially being an interactive dramatic experience, however, if it is simply a movie with a linear storyline where I have to hit buttons in a certain order and combination to continue, I'll be severely disappointed.

I don't want this to be true, because this game looks (graphically) too good to be true... Give me depth with freedom of exploring the world without a strict linear storyline, and ability to "fight/escape" multiple different ways, and this game will be a guaranteed success.

Siesser6473d ago

Your last sentence is essentcially what the game is. The story, and the system of telling it, is fairly elastic, hence the "rubber-band" phrase being thrown around. The overall story will, I think, always be the same, but the individual events and parts can go any of many different ways. And with all of the QTEs, it's not "miss and start over." It's "miss, and now the action moves in this direction." It can branch any number of ways.

thor6473d ago

It's not a sandbox game as many games have been. If that is waht you are looking for in terms of "non-linear" then you will be disappointed. Games like GTA have a linear storyline and set missions, scripted events. They are as linear as they come. Heavy rain on the other hand has bendable storylines - you make the decisions. The button prompts you saw are just options which are context-sensitive, and were you looking at another thing you could interact with that, or if you decide not to press one of those button prompts the story will evolve in a different way. You can even avoid that particular fight altogether, apparently. You can _die_ and the game will just take it into account - the story will continue with other characters but that one will be dead. There are numerous options and descisions to make.

On the flip-side, they have already said that whilst the storylines are "bendable" you can't actually go completely outside the written script. Which is fine, because we know they couldn't possibly plan for _every_ eventuality. So some things will happen regardless, others depend on your actions and decisions.

70°

Death is Not the End: 7 Games Where the Story Continues Without You

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

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nettosgameroom.com
231d ago
80°

5 Horror Games With Depressing Endings

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

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relyonhorror.com
P_Bomb289d ago

I’m reminded of some of the alternate endings in the Suffering games.

100°

Please stop comparing video games to movies

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.

I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.

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gamefreaks365.com
Fist4achin2017d ago

Yes, please stop. They're better than most hollywood drivel nowadays.

BLAKHOODe2017d ago

I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.

sourOG2017d ago

No. Some games are like movies.

medman2017d ago (Edited 2017d ago )

No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.