GRTV talked to creative director Keiichiro Toyama about Gravity Rush 2.
"Bigger and better would perhaps summarise it pretty quickly," said Toyama of the improvements he wanted to make with the sequel. "We wanted to make the action much more impactful and to that end we've added the three gravity styles to the game. So the action is really going to pop up. We wanted to present a brand new city and a big new area, so more volume in that respect was definitely on top when creating Gravity Rush 2."
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
Announce the release date… I need this!
Just from the title of the article, I would hope so since the first was on the vita. I wish it were releasing there too.