
Patrick Waring at GameCloud writes: "Mighty No. 9 is a game that promised so much, delivered so little, and derailed the hype train so hard that even the survivors are still in shock. The story sounds like it was story-boarded with crayons by an eight year old and makes Megaman X7 look like a masterpiece. Its design could only be considered innovative if it had immediately followed Megaman V and relies almost entirely on instant-death mechanics and gigantic hitboxes to create the illusion of challenge. The character animations and “cinematics” look like something out of an early episode of the 1960’s Thunderbirds series and voice acting that’s almost as cringe-worthy as the dialogue itself. For a small glimpse into why this monstrosity is the way it is, and not the way it was promised, have a gander at how many platforms they tried to have this ready for on release. Otherwise, I truly, honestly have nothing good to say about this game."

It's finally over
Man, what a let down this was. I don’t even want to admit what I added to the crowd fund… let’s just say I learned a valuable lesson.

Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.

Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.