
Ian Howarth: "Mighty No. 9 is the video game equivalent of the classic “we’re going to Disney land” trope, only to wind up disappointed at the dentist’s office. After over 60,000 backers donated almost 4 million dollars and numerous noteworthy delays culminated in just about 3 years of development work, Mighty No. 9 has been met with a resounding ‘meh’. It promised to be the new Mega Man game fans have been begging for for years but unfortunately falls short of the finish line. Bad dialogue and storyline aside the entire game simply comes off as bland and even frustrating."

It's finally over
Man, what a let down this was. I don’t even want to admit what I added to the crowd fund… let’s just say I learned a valuable lesson.

Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.

Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.