
hd8bit: After well over a year of waiting, we have finally been given a launch date. On October 13th, 2016, we will be playing with our new PSVR headsets! I am super excited, so you can imagine how I felt when I found out I was going to get to try it out before that! Sony announced at E3 that they would be traveling around the country (and world), giving fans a chance to try out this greatly anticipated hardware. After looking online, I found that the truck would not be coming to my city, but the local PlayStation Rep would be demoing the headset at a local Best Buy! Turns out, he will be at the Best Buy the last weekend in June and every Friday and Saturday in July! The first demo was starting at 1:00 on Friday, so naturally, I took a lunch break and was in line by 1:10. I was handed two laminated pieces of paper. A menu of sorts. The first explained that some people may get sick in VR and that if I was one of them I could raise my left hand at any time and they would remove the headset. The second listed five “experiences” to choose from. I knew immediately the one I wanted to try… After talking to some cool people in line-it was finally my turn!

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NVIDIA rolled out the DLSS 4.5 update at CES last week, adding 2nd Gen Transformer-based Super Resolution technology for all RTX GPUs. The performance scaling varies wildly across the older (RTX 20/RTX 30) and newer (RTX 40/RTX 50) GeForce RTX lineups. We tested NVIDIA’s next-gen upscaling solution across Cyberpunk 2077, Black Myth: Wukong, Oblivion Remastered, and KCD 2.
I've been surprised by this, the difference between 4 and 4.5 is very noticeable. It's almost completely or has removed that weird dark ghosting that you'd get in foggy games like Silent Hill 2... and Cyberpunk mixed with a high res texture pack is jaw dropping in ultra 4k.
Also if anyone doesn't know I recommend DLSS swapper, it allows you to inject the latest DLSS version into older games.
Quite amazing. But, this does probably mean devs will depend on ai even more for their supposed optimizations lol.
no offense to AMD, but this sort of stuff shows that they are always going to be playing catchup. I guess Nintendo can take advantage of some of these features.
"Better than native."
Native 4K in nearly all games nowadays is actually native resolution with forced temporal anti-aliasing.
TAA smears and blurs frames together to soften jagged edges.
Of course DLSS makes games look "better than native" because native alone without any competent AA methods makes games look horrible.
LEGO Group and The Pokémon Company International have announced their first ever collection of LEGO Pokémon sets.
lol, "PS$!"
I'd love to try it but I doubt I'll feel like driving to any of the locations they have for me. Living in one of the biggest cities in the US I really thought there'd be more locations.
I wanna go to a kiosk and try it
I tried Battlezone last week. I want to go back and try some of the others
If you haven't tried VR yet, you will definitely love it. I just bought a Vive for my PC and it's awesome but the lack of AAA titles is a drawback. I also have a PS4 and will definitely be considering the PSVR next Spring after I hear some feedback from gamers.