
Another Kickstarter project has failed to come to fruition as The Hero Trap has ended development.

VGChartz's Adam Cartwright: "As time went on it became clear that many of these projects were hobbyist titles and a large amount of the developers had never actually researched the practicalities of launching a game on Vita, leading to an ever-increasing number of cancellations over the years. And yet some delivered. It’s this I’m aiming to examine in this article – how many projects succeeded in reaching the Vita, how many failed, and how many are in limbo, as well as a conclusion on the overall state of Kickstarter (and other crowdfunding sources) on the handheld."

Josh Griffiths writes: "Smashworx and Mikros intentionally lowered the funding goal in an effort to make money. That’s what many would call “scummy,” or “shady,” and other words that being with ‘sh.’ Much like Studio Kontrabida, they were hoping to use those funds to create a prototype to pitch to publishers."
Nick Calandra writes: "The game originally was supposed to have a switching mechanic that allowed you to switch heroes on the fly, but that has now been removed. Players will now be able to choose between a boy or girl main character, and the original cast of "heroes" will now be bosses in the final game."