
We like a lot of what we've seen with the PS VR - like the price, accessibility, and some solid software - but the PS Move controller is a problem.
From Skyrim to The Mage's Tale, here's the best fantasy games currently available in VR on Meta Quest, PSVR, PSVR 2 and PC VR.
These all look pretty great. Skyrim VR upgraded with some of the amazing mods and running on a high end PC is really unlike anything else I've ever played, except maybe Valheim: VR.

Owlchemy Labs' Job Simulator has proven to be an unstoppable force in VR, with 6 million installs and counting.

The hugely popular VR game, Puzzling Places, has received a brand new Holiday Update available to download for free on all formats.
Never really planned on using move with this apart from just trying it to see how it is. I'll be plenty happy to play using the duals hock with psvr (which, according to this article, seems to be the better option). They'll probably bring out revised move controllers later on but for now it's at least a good thing that your current ones will work.
After trying Move with PSVR, I was impressed by how precise it was. Worlds away from the early use of Move with PS3. Yes, it's a bizarre choice to use an old input with a brand new VR technology, but I'm not concerned at all after trying it.
Uh... The move controller even on the ps3 was glorious. I was amazed by what you could do with the thing. It felt so natural to use, and you could twist and rotate things you hold in the game just like in real life.
If anything the move controller is going to revolutionize VR interaction. Shaking hands with people around the world, opening doors in games, picking up items and examining them in the vr space, melee combat, ranged combat... The sky's the limit with these things. And I hear this is going to be BETTER than the ps3 version was.
Definitely buying this if I end up buying PSVR.
I doubt that very much, because it does work 🏢 pretty good, a few games that get made have trouble and suddenly, its the Hardware's. Fault...Media Molecules: Dreams say other wise..
And tho gives a real hint , that Move is not going to be holding it back, speed of production is.
http://www.digitimes.com/ne...
How about 10 million units shipped before the end of 3rd Quarter of 2017!
Over 6million before end of 2016.
Yes, PSVR is going to be held so back by Playstation move controllers, when many times you will be able to use a standard PS4 dual shock controller to play VR games anyway..hello it has a light tracking as well, the VR games can just be played as if it was just a standard PS4 game.
And since the vive, and OculusRift also have and use wand controllers as well, many games that use such are going to be ported to the PS4 due to the fact that the PS4 shares the same core functionality. Of wand controllers through wireless camera 📷. Tracking like Vive & OculusRift leaving out more gamers to sell their software too by many 3rd party PC 💻. VR development games would not benefit their studio..so having. More consumers to sell their game too is going to benefit. Them.
Sony does, not make PC games or has PC game studios, So its not going to really matter to them how well the PC 💻 VR does , because it just means more of a chance that those PC 💻. VR games head to Playstation VR anyway..as long as PSVR does good in the console market.
Having upto 10 million units shipped by mid year 2017 would be a fantastic start no doubt.
"Sony released Move in 2010 for the PlayStation 3 in an effort to battle Nintendo’s Wii"
not at all, it was already in work since ps2, AND the ps3 controller ALREADY had motion sensors in it when it launched BEFORE the wii was even released on the market.
anyway, i dont agree with the article, Tumble showed me how accurate the ps move can be, and it was only using the ps3 camera..